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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Alzrius" data-source="post: 9230697" data-attributes="member: 8461"><p>Except they're "different" in terms of how you characterize a single underlying principle, which is that "physical harm is being received." I noted elsewhere that this was akin to an order of operations, where the game rules takes you "down" to a certain level in that order, and then you have to take up the work yourself until you reach the level of contextualization you want:</p><ol> <li data-xf-list-type="ol">Hit points have been restored, indicating damage has been healed.</li> <li data-xf-list-type="ol">Characterize the restoration in terms of the amount of hit points recovered versus the total hit points remaining and/or their maximum hit points.</li> </ol><p>Contrast this with what happens when you don't grant the premise that there's even any damage happening:</p><ol> <li data-xf-list-type="ol">Hit points have been restored.</li> <li data-xf-list-type="ol">Determine if this is a healed injury or a replenishment of stamina.</li> <li data-xf-list-type="ol">Characterize the healing in the context of A) hit points recovered versus total hit points remaining and/or their maximum hit points, or B) in terms of why they've regained stamina.</li> </ol><p>So essentially, you've taken a two-step process and turned it into three steps; three-and-a-half if you look at the third have an A and B option that need to be parsed. That's a larger gap that you, the player, have to then bridge, because there's more than needs to be determined.</p><p></p><p>So yes, hit points have always required some contextualization; I never said otherwise. But the degree to which it walks you through the process before leaving the work to you is different in 4E than it was in earlier editions.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9230697, member: 8461"] Except they're "different" in terms of how you characterize a single underlying principle, which is that "physical harm is being received." I noted elsewhere that this was akin to an order of operations, where the game rules takes you "down" to a certain level in that order, and then you have to take up the work yourself until you reach the level of contextualization you want: [LIST=1] [*]Hit points have been restored, indicating damage has been healed. [*]Characterize the restoration in terms of the amount of hit points recovered versus the total hit points remaining and/or their maximum hit points. [/LIST] Contrast this with what happens when you don't grant the premise that there's even any damage happening: [LIST=1] [*]Hit points have been restored. [*]Determine if this is a healed injury or a replenishment of stamina. [*]Characterize the healing in the context of A) hit points recovered versus total hit points remaining and/or their maximum hit points, or B) in terms of why they've regained stamina. [/LIST] So essentially, you've taken a two-step process and turned it into three steps; three-and-a-half if you look at the third have an A and B option that need to be parsed. That's a larger gap that you, the player, have to then bridge, because there's more than needs to be determined. So yes, hit points have always required some contextualization; I never said otherwise. But the degree to which it walks you through the process before leaving the work to you is different in 4E than it was in earlier editions. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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