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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9231935" data-attributes="member: 7029588"><p>There is another way though.</p><p></p><p>1. Hit points have been restored, indicating that the character is farther away from being "taken out"</p><p>2. Characterize the restoration in terms of the amount of hit points recovered versus the total hit points remaining and/or their maximum hit points.</p><p></p><p>If hit points are taken as an somewhat abstract combination of minor wounds, fatigue, heroic resolve, luck, etc. that indicate how close you are to be "taken out", then HP restoration just means further away from being taken out, which can be accomplished through various means. And damage just means closer to being taken out. There is no attempt at assigning how much HP damage is due to meat or resolve or whatever. And there is no notion that a certain type of damage restoration is better than another at getting you further away from being "take out". I don't think inspiring word heals a cut. But no matter how badly physically damaged (which functionally never impairs you anyway) it does get you further away from being "taken out".</p><p></p><p>Now, I agree that "minor wounds" can be interpreted different ways. And if you wanted to you could depict Epic Level characters taking extreme physical damage and "pushing on". It's still functionally "minor wounds" though since in 4e (and in all editions) the fact is that any combination of "damage" that leaves you above 0 results is fully functioning. </p><p></p><p>I can see why someone may not be comfortable with this level of abstraction and why if they come at 4e with a different framing (which many people inherit from earlier editions) they could incur higher cogitative load, run into nonsense situations, etc.</p><p></p><p>But the position I take is that if you do embrace a certain mindset/framing, the cognitive load and gap lessened or disappears. </p><p></p><p>Again, I'm not arguing that you have to embrace this mindset/paradigm. Or like it. I'm just saying that the 3 step process is derived from approaching 4e with a paradigm that leads to this and that there is another paradigm that doesn't. </p><p></p><p>You can reduce the cognitive load/gaps if you approach the game with a different mental framework.</p><p></p><p>If your argument is that "when approaching it from X framework, W, Y Z happens" or "because a lot of people were used to approaching D&D from X mental framework, then W, Y, Z usually happened and turned people off" -- then I guess I don't have much to say to that. Seems true.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9231935, member: 7029588"] There is another way though. 1. Hit points have been restored, indicating that the character is farther away from being "taken out" 2. Characterize the restoration in terms of the amount of hit points recovered versus the total hit points remaining and/or their maximum hit points. If hit points are taken as an somewhat abstract combination of minor wounds, fatigue, heroic resolve, luck, etc. that indicate how close you are to be "taken out", then HP restoration just means further away from being taken out, which can be accomplished through various means. And damage just means closer to being taken out. There is no attempt at assigning how much HP damage is due to meat or resolve or whatever. And there is no notion that a certain type of damage restoration is better than another at getting you further away from being "take out". I don't think inspiring word heals a cut. But no matter how badly physically damaged (which functionally never impairs you anyway) it does get you further away from being "taken out". Now, I agree that "minor wounds" can be interpreted different ways. And if you wanted to you could depict Epic Level characters taking extreme physical damage and "pushing on". It's still functionally "minor wounds" though since in 4e (and in all editions) the fact is that any combination of "damage" that leaves you above 0 results is fully functioning. I can see why someone may not be comfortable with this level of abstraction and why if they come at 4e with a different framing (which many people inherit from earlier editions) they could incur higher cogitative load, run into nonsense situations, etc. But the position I take is that if you do embrace a certain mindset/framing, the cognitive load and gap lessened or disappears. Again, I'm not arguing that you have to embrace this mindset/paradigm. Or like it. I'm just saying that the 3 step process is derived from approaching 4e with a paradigm that leads to this and that there is another paradigm that doesn't. You can reduce the cognitive load/gaps if you approach the game with a different mental framework. If your argument is that "when approaching it from X framework, W, Y Z happens" or "because a lot of people were used to approaching D&D from X mental framework, then W, Y, Z usually happened and turned people off" -- then I guess I don't have much to say to that. Seems true. [/QUOTE]
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