Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9234473" data-attributes="member: 6877472"><p>Having engaged in <em>many</em> debates about 4e, it tends to comes down to this: other forms of D&D are just as much games as 4e, but maintain a veneer of plausibility when discussing the game and why it's rules are just so, perhaps even citing "realism" (while simultaneously scoffing at the concept in other parts of the system).</p><p></p><p>4e committed the sin of saying "hey, wait, it really is just a game, right? So let's present it thusly, and not worry about whether or not anything conforms to reality!". This, along with the creation of the universe, has generally been held to be a bad idea by many.</p><p></p><p>Because not only is 4e completely admitting it's a game, for those who enjoy a grittier playstyle with a heavier emphasis on verisimilitude (a word I didn't even know until WotC brought it up themselves!), 4e seems to be actively thumbing it's nose at such playstyles!*</p><p></p><p>*and some of the marketing and developer comments straight out thumb their noses at such concepts.</p><p></p><p>So once you're disinclined to like a thing in the first place, it becomes trivial to find some aspect of the system to latch onto and make that the hill you die on, be it turning everything that isn't a worthwhile combat into skill checks, plentiful out of combat healing that doesn't require magic, no vancian casting, non-casters being able to do anything that previous editions require magic to do, matter-of-fact rules elements that basically say "this does this, and it really doesn't care about corner cases", classes being funneled into a single role, or whatever sacred cow you hold near and dear to your vision of what D&D <strong>is</strong>.</p><p></p><p>It's worth noting that this sort of debate is not unique to 4e and surrounds every version of the game (just look at threads on this forum now about how the game should be changed to suit this play style or that). The only real difference is, the plug was pulled on 4e early, so it's detractors took that as evidence that they were right, the same way people who defend 5e are quick to point out how popular it is and how much money it makes.</p><p></p><p>That what happened to 4e may be a lot more complex* than "it failed" doesn't really matter to some people. To them, they won, 4e lost, 4e fans should just admit they were wrong.</p><p></p><p>*a quick look at any corporation will show that some really pants on head decisions are often made to hamstring their own success. Time Splitters 4 cancelled because "they couldn't decide on the box art"? New Coke? Kmart deciding they can directly compete with Wal-Mart? Bethesda deciding they can release games in half-finished states because "the modding community will fix it for us" (and then getting totally owned when modders turned up their noses at Starfield)? Completing filming of a movie and not even releasing it, despite the fact if it flops, you can recoup the costs from insurance and write it off in your taxes? Getting fooled into re-releasing a flop because of online buzz ("It's Morbin' time!"). Tanking your own blockbuster movie which is intended to start a franchise because you refuse to commit to decent marketing ("John Carter" comes to mind), et. al.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9234473, member: 6877472"] Having engaged in [I]many[/I] debates about 4e, it tends to comes down to this: other forms of D&D are just as much games as 4e, but maintain a veneer of plausibility when discussing the game and why it's rules are just so, perhaps even citing "realism" (while simultaneously scoffing at the concept in other parts of the system). 4e committed the sin of saying "hey, wait, it really is just a game, right? So let's present it thusly, and not worry about whether or not anything conforms to reality!". This, along with the creation of the universe, has generally been held to be a bad idea by many. Because not only is 4e completely admitting it's a game, for those who enjoy a grittier playstyle with a heavier emphasis on verisimilitude (a word I didn't even know until WotC brought it up themselves!), 4e seems to be actively thumbing it's nose at such playstyles!* *and some of the marketing and developer comments straight out thumb their noses at such concepts. So once you're disinclined to like a thing in the first place, it becomes trivial to find some aspect of the system to latch onto and make that the hill you die on, be it turning everything that isn't a worthwhile combat into skill checks, plentiful out of combat healing that doesn't require magic, no vancian casting, non-casters being able to do anything that previous editions require magic to do, matter-of-fact rules elements that basically say "this does this, and it really doesn't care about corner cases", classes being funneled into a single role, or whatever sacred cow you hold near and dear to your vision of what D&D [B]is[/B]. It's worth noting that this sort of debate is not unique to 4e and surrounds every version of the game (just look at threads on this forum now about how the game should be changed to suit this play style or that). The only real difference is, the plug was pulled on 4e early, so it's detractors took that as evidence that they were right, the same way people who defend 5e are quick to point out how popular it is and how much money it makes. That what happened to 4e may be a lot more complex* than "it failed" doesn't really matter to some people. To them, they won, 4e lost, 4e fans should just admit they were wrong. *a quick look at any corporation will show that some really pants on head decisions are often made to hamstring their own success. Time Splitters 4 cancelled because "they couldn't decide on the box art"? New Coke? Kmart deciding they can directly compete with Wal-Mart? Bethesda deciding they can release games in half-finished states because "the modding community will fix it for us" (and then getting totally owned when modders turned up their noses at Starfield)? Completing filming of a movie and not even releasing it, despite the fact if it flops, you can recoup the costs from insurance and write it off in your taxes? Getting fooled into re-releasing a flop because of online buzz ("It's Morbin' time!"). Tanking your own blockbuster movie which is intended to start a franchise because you refuse to commit to decent marketing ("John Carter" comes to mind), et. al. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top