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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Red Castle" data-source="post: 9234647" data-attributes="member: 7040765"><p>Funnily enough, for me, when I started playing in 2nd edition, we used to play that every damage was a physical injury, but that’s what brought a logical gap to fill, forcing me to make some mental gymnastic to justify it. For me, making every damage a physical injury didn’t make a lot of sense. I could hardly explain how someone could survive a hit from a giant, a bite from a dragon or multiple sword hit that would have killed ten times a lower level character… so even before 4e clearly went this way, me and my group already started interpreting HP in a more abstract way, that it could be fatigue, morale or many other things instead of just and always physical damage… this abstraction is what helped us make the most sense out of a mecanic that was clearly just there for gaming purpose.</p></blockquote><p></p>
[QUOTE="Red Castle, post: 9234647, member: 7040765"] Funnily enough, for me, when I started playing in 2nd edition, we used to play that every damage was a physical injury, but that’s what brought a logical gap to fill, forcing me to make some mental gymnastic to justify it. For me, making every damage a physical injury didn’t make a lot of sense. I could hardly explain how someone could survive a hit from a giant, a bite from a dragon or multiple sword hit that would have killed ten times a lower level character… so even before 4e clearly went this way, me and my group already started interpreting HP in a more abstract way, that it could be fatigue, morale or many other things instead of just and always physical damage… this abstraction is what helped us make the most sense out of a mecanic that was clearly just there for gaming purpose. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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