Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9234766" data-attributes="member: 7029588"><p>I'd rather call that connection something else. If that was the definition, I don't think the most immersion is necessarily the best goal.</p><p></p><p>For me the desired immersion is more about "does the game easily allow for in fiction situations that emulate the type of character actions, situations, genre and world I'm playing in".</p><p></p><p>So, despite the dissociated mechanics of FATE, I have had many "immersive" games with that system. The characters can do anything they should be able to do, situations occur that reinforce the type of world you are in, etc.</p><p></p><p>I'm still playing mostly from character POV and the player / character decision making is most of the time fairly tight. But when I step out of that player-character tightness, and as player spend the FATE point to say there is a friend on the inside of this prison we need information from because I have "friends in low places" aspect it doesn't decrease my immersion, it reinforces and bolsters it.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9234766, member: 7029588"] I'd rather call that connection something else. If that was the definition, I don't think the most immersion is necessarily the best goal. For me the desired immersion is more about "does the game easily allow for in fiction situations that emulate the type of character actions, situations, genre and world I'm playing in". So, despite the dissociated mechanics of FATE, I have had many "immersive" games with that system. The characters can do anything they should be able to do, situations occur that reinforce the type of world you are in, etc. I'm still playing mostly from character POV and the player / character decision making is most of the time fairly tight. But when I step out of that player-character tightness, and as player spend the FATE point to say there is a friend on the inside of this prison we need information from because I have "friends in low places" aspect it doesn't decrease my immersion, it reinforces and bolsters it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top