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D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="Voadam" data-source="post: 9271263" data-attributes="member: 2209"><p>It sounds like the answer is permanency, wall of force, reverse gravity and whatever the 1e binding spell was, not fiat.</p><p></p><p>The answer to the PCs would presumably be "high level magic" or "unknown magic" or "you don't know" not "FIAT".</p><p></p><p>The no explanation is not a flat fiat generally, it is generally that it is a magical world with phenomena that is not understood or that different people have different skills and capabilities.</p><p></p><p>It is not "Don't ask how" it is "You may not find an absolute answer to every question."</p><p></p><p>Having stuff that PCs can't do seems a separate issue, the world is bigger than just people powered phenomena so PCs not being able to replicate everything themself is generally fine.</p><p></p><p></p><p>That seems incorrect to me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 9271263, member: 2209"] It sounds like the answer is permanency, wall of force, reverse gravity and whatever the 1e binding spell was, not fiat. The answer to the PCs would presumably be "high level magic" or "unknown magic" or "you don't know" not "FIAT". The no explanation is not a flat fiat generally, it is generally that it is a magical world with phenomena that is not understood or that different people have different skills and capabilities. It is not "Don't ask how" it is "You may not find an absolute answer to every question." Having stuff that PCs can't do seems a separate issue, the world is bigger than just people powered phenomena so PCs not being able to replicate everything themself is generally fine. That seems incorrect to me. :) [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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