Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9271313" data-attributes="member: 2209"><p>1e Charm Monster is a decently long lasting spell with a week between checks for breaking the charm, I used it to get a walking menagerie as a bodyguard team in a dungeon for a while in an AD&D game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The tough part here RAW using that spell is the communication.</p><p></p><p>Charm Monster (Enchantment/Charm)</p><p>Level: 4 Components: V, S</p><p>Range: 6” Casting Time: 4 segments</p><p>Duration: Special Saving Throw: Neg.</p><p>Area of Effect: Special</p><p>Explanation/Description: This spell is similar to a charm person spell (q.v.), but it will affect any living creature — or several creatures of lesser level as explained hereafter. The magic-user casts the charm monster spell, and any affected creature regards the spell caster as friendly, an ally or companion to be treated well or guarded from harm. If communication is possible, the charmed creature will follow reasonable requests, instructions, or orders most faithfully (cf. suggestion spell). Affected creatures will eventually come out from under the influence of the spell, and the probability of such breaking of a charm monster spell is a function of the creature’s level, i.e. its number of hit dice:</p><p>Monster Level or Hit Dice Percent Chance/Week of Breaking Spell</p><p>1st or up to 2 5%</p><p>2nd or up to 3 + 2 10%</p><p>3rd or up to 4 + 4 15%</p><p>4th or up to 6 25%</p><p>5th or up to 7 + 2 35%</p><p>6th or up to 8 + 4 45%</p><p>7th or up to 10 60%</p><p>8th or up to 12 75%</p><p>9th or over 12 90%</p><p>Naturally, overtly hostile acts by the person charming the monster will automatically break the spell, or at the very least allow the monster a new saving throw versus the charm, the spell will affect from 2-8 1st level creatures, 1-4 2nd level creatures, 1 or 2 3rd level, or 1 creature of 4th or higher level.</p><p></p><p>Also I don't know if this was originally conceived of using Oe rules where charm monster was permanent until dispelled.</p><p></p><p>Charm Monster: The counterpart of a Charm Person spell which is employable against all creatures. If animals or creatures with three or fewer hit dice are involved determine how many are affected by the spell by rolling three six-sided dice. It is otherwise identical to the Charm Person spell.</p><p></p><p>Charm Person: This spell applies to all two-legged, generally mammalian figures near to or less than man-size, excluding all monsters in the “Undead” class but including Sprites, Pixies, Nixies, Kobolds, Goblins, Orcs, Hobgoblins and Gnolls. If the spell is successful it will cause the charmed entity to come completely under the influence of the Magic-User <strong>until such time as the “charm” is dispelled</strong> (Dispel Magic). Range: 12”.</p><p></p><p>The power of Oe charm is amazing and surprised me when I eventually got a PDF copy of the Oe rules. "completely under the influence of". It certainly makes a one shot 1st level magic user potentially more viable.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9271313, member: 2209"] 1e Charm Monster is a decently long lasting spell with a week between checks for breaking the charm, I used it to get a walking menagerie as a bodyguard team in a dungeon for a while in an AD&D game. :) The tough part here RAW using that spell is the communication. Charm Monster (Enchantment/Charm) Level: 4 Components: V, S Range: 6” Casting Time: 4 segments Duration: Special Saving Throw: Neg. Area of Effect: Special Explanation/Description: This spell is similar to a charm person spell (q.v.), but it will affect any living creature — or several creatures of lesser level as explained hereafter. The magic-user casts the charm monster spell, and any affected creature regards the spell caster as friendly, an ally or companion to be treated well or guarded from harm. If communication is possible, the charmed creature will follow reasonable requests, instructions, or orders most faithfully (cf. suggestion spell). Affected creatures will eventually come out from under the influence of the spell, and the probability of such breaking of a charm monster spell is a function of the creature’s level, i.e. its number of hit dice: Monster Level or Hit Dice Percent Chance/Week of Breaking Spell 1st or up to 2 5% 2nd or up to 3 + 2 10% 3rd or up to 4 + 4 15% 4th or up to 6 25% 5th or up to 7 + 2 35% 6th or up to 8 + 4 45% 7th or up to 10 60% 8th or up to 12 75% 9th or over 12 90% Naturally, overtly hostile acts by the person charming the monster will automatically break the spell, or at the very least allow the monster a new saving throw versus the charm, the spell will affect from 2-8 1st level creatures, 1-4 2nd level creatures, 1 or 2 3rd level, or 1 creature of 4th or higher level. Also I don't know if this was originally conceived of using Oe rules where charm monster was permanent until dispelled. Charm Monster: The counterpart of a Charm Person spell which is employable against all creatures. If animals or creatures with three or fewer hit dice are involved determine how many are affected by the spell by rolling three six-sided dice. It is otherwise identical to the Charm Person spell. Charm Person: This spell applies to all two-legged, generally mammalian figures near to or less than man-size, excluding all monsters in the “Undead” class but including Sprites, Pixies, Nixies, Kobolds, Goblins, Orcs, Hobgoblins and Gnolls. If the spell is successful it will cause the charmed entity to come completely under the influence of the Magic-User [B]until such time as the “charm” is dispelled[/B] (Dispel Magic). Range: 12”. The power of Oe charm is amazing and surprised me when I eventually got a PDF copy of the Oe rules. "completely under the influence of". It certainly makes a one shot 1st level magic user potentially more viable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top