Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 9271348" data-attributes="member: 82106"><p>Yeah, basically 4e, TB2, you could do similar stuff in FitD, etc. </p><p></p><p>To elaborate, I own a copy of the DSG and the WSG for 1e AD&D, but I am not even sure we ever read much of them let alone actually used them. This is typical awkward largely unplaytested post-Gygax TSR stuff. It sounded good in the days of 'realism will make your game better', but the fact is, it doesn't, and that was becoming quite apparent in that time frame. </p><p></p><p>I mean, consider that whole WSG 'shelter and fire' chapter. What advantage is there to using some arbitrary %-based tables, which certainly are just filled with numbers pulled out of thin air by some gamer geek in a 4th floor TSR office. I mean, I don't think I have better numbers, but anyone can make up a number out of thin air, why do I need a book and a bunch of tables for that? </p><p></p><p>So, IMHO, something like a Dungeon World game where we use the 'Make Camp', 'Take Watch, and 'Undertake a Perilous Journey' moves seems no less 'realistic' nor less authentic in any sense than the WSG's table after table of arbitrary numbers. Fictional position and dice, plus the GM applying principles to make moves where called for will likely produce a range and type of fiction that is going to be largely similar to the dozens of die rolls and detailed tracking required by the stuff in the WSG. </p><p></p><p>Even back in the day I never really understood what the big draw was.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9271348, member: 82106"] Yeah, basically 4e, TB2, you could do similar stuff in FitD, etc. To elaborate, I own a copy of the DSG and the WSG for 1e AD&D, but I am not even sure we ever read much of them let alone actually used them. This is typical awkward largely unplaytested post-Gygax TSR stuff. It sounded good in the days of 'realism will make your game better', but the fact is, it doesn't, and that was becoming quite apparent in that time frame. I mean, consider that whole WSG 'shelter and fire' chapter. What advantage is there to using some arbitrary %-based tables, which certainly are just filled with numbers pulled out of thin air by some gamer geek in a 4th floor TSR office. I mean, I don't think I have better numbers, but anyone can make up a number out of thin air, why do I need a book and a bunch of tables for that? So, IMHO, something like a Dungeon World game where we use the 'Make Camp', 'Take Watch, and 'Undertake a Perilous Journey' moves seems no less 'realistic' nor less authentic in any sense than the WSG's table after table of arbitrary numbers. Fictional position and dice, plus the GM applying principles to make moves where called for will likely produce a range and type of fiction that is going to be largely similar to the dozens of die rolls and detailed tracking required by the stuff in the WSG. Even back in the day I never really understood what the big draw was. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top