Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 9271775" data-attributes="member: 87792"><p>Honestly it's not that bad. Just fundamentally deeply silly on a structural level. The text gets in the way of making sense of the ability. But what leaps out to me is that it is an ability only relevant to out and out munchkins who have had their character power levelled.</p><p></p><p>The effects of Gae Bolga aren't that fiddly. OP, yes. Spammy in the sense that that's almost the only thing you ever do after getting the ability, yes. Fiddly, no.</p><ul> <li data-xf-list-type="ul">Make a spear attack and multiply the damage by your level</li> <li data-xf-list-type="ul">Give up your action on your next round</li> <li data-xf-list-type="ul">Take a fixed AC penalty (at least -3) when doing it</li> </ul><p>There's nothing there you couldn't easily put into a 4e power block. And tweaking slightly it would read something like</p><p></p><p>Gae Bolga</p><p>Ranged Weapon</p><p>Requirement: You must be wielding a spear</p><p>Attack: Weapon vs AC</p><p>Hit: (1[w]+Dex)*your level</p><p>Effect: You are stunned until the end of your next turn</p><p></p><p>I've seen worse. Much worse. And I think it comes from an edition that gave weapon vs armour type modifiers.</p><p></p><p>The prerequisites aren't too complex either. Just something only a power levelled munchkin will ever do.</p><p></p><p>Prerequisites:</p><ol> <li data-xf-list-type="ol">Dex 17 (easy to check)</li> <li data-xf-list-type="ol">Spear Proficiency (easy to check)</li> <li data-xf-list-type="ol">Spend six weapon proficiency slots on the technique</li> </ol><p>And it's that last one that makes me think that no human in the history of ever has legitimately acquired the ability in play.</p><p></p><p>The reason is that you just didn't have that many weapon proficiencies, needing a minimum of seven to qualify (one for the spear and a further six for the technique)</p><ul> <li data-xf-list-type="ul">Fighters only gained four weapon proficiencies plus one every three levels. So you already need level 9 to qualify.</li> <li data-xf-list-type="ul">Much of the point of being a fighter was Weapon Specialisation for +1 to hit, +2 damage, and an extra attack every other round. This cost a proficiency and I don't believe in any fighting type that doesn't take it. We're up to level 12</li> <li data-xf-list-type="ul">If we're going outside the PHB (as we are) there's also shield specialisation for extra AC (a nearly as obvious pick) and weapon mastery for extra to hit and damage with your spear, both of which cost proficiencies. Hard to pass up for anyone actively fighting for their lives.</li> <li data-xf-list-type="ul">The spear in AD&D was just an objectively bad weapon, doing less damage than the longsword while being far worse at being thrown than darts. And the magic items tables were deliberately heavily rigged towards longswords.</li> </ul><p>So basically you had to both have a 17 Dex and put up with a dozen or so levels of sucking in order to become a ludicrously broken one trick pony that only acted one turn in two. This sort of ability is only really of interest while reading or to munchkins playing games that start at ultra high level.</p><p></p><p>And, to be honest, these abilities with waterfall development over such an absurd level range shatter any feeling of realism I have. Cuchulain was powerful - but he was anything but the one trick pony a technique that costs six weapon proficiencies would make him. Bad detail makes the world less real.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9271775, member: 87792"] Honestly it's not that bad. Just fundamentally deeply silly on a structural level. The text gets in the way of making sense of the ability. But what leaps out to me is that it is an ability only relevant to out and out munchkins who have had their character power levelled. The effects of Gae Bolga aren't that fiddly. OP, yes. Spammy in the sense that that's almost the only thing you ever do after getting the ability, yes. Fiddly, no. [LIST] [*]Make a spear attack and multiply the damage by your level [*]Give up your action on your next round [*]Take a fixed AC penalty (at least -3) when doing it [/LIST] There's nothing there you couldn't easily put into a 4e power block. And tweaking slightly it would read something like Gae Bolga Ranged Weapon Requirement: You must be wielding a spear Attack: Weapon vs AC Hit: (1[w]+Dex)*your level Effect: You are stunned until the end of your next turn I've seen worse. Much worse. And I think it comes from an edition that gave weapon vs armour type modifiers. The prerequisites aren't too complex either. Just something only a power levelled munchkin will ever do. Prerequisites: [LIST=1] [*]Dex 17 (easy to check) [*]Spear Proficiency (easy to check) [*]Spend six weapon proficiency slots on the technique [/LIST] And it's that last one that makes me think that no human in the history of ever has legitimately acquired the ability in play. The reason is that you just didn't have that many weapon proficiencies, needing a minimum of seven to qualify (one for the spear and a further six for the technique) [LIST] [*]Fighters only gained four weapon proficiencies plus one every three levels. So you already need level 9 to qualify. [*]Much of the point of being a fighter was Weapon Specialisation for +1 to hit, +2 damage, and an extra attack every other round. This cost a proficiency and I don't believe in any fighting type that doesn't take it. We're up to level 12 [*]If we're going outside the PHB (as we are) there's also shield specialisation for extra AC (a nearly as obvious pick) and weapon mastery for extra to hit and damage with your spear, both of which cost proficiencies. Hard to pass up for anyone actively fighting for their lives. [*]The spear in AD&D was just an objectively bad weapon, doing less damage than the longsword while being far worse at being thrown than darts. And the magic items tables were deliberately heavily rigged towards longswords. [/LIST] So basically you had to both have a 17 Dex and put up with a dozen or so levels of sucking in order to become a ludicrously broken one trick pony that only acted one turn in two. This sort of ability is only really of interest while reading or to munchkins playing games that start at ultra high level. And, to be honest, these abilities with waterfall development over such an absurd level range shatter any feeling of realism I have. Cuchulain was powerful - but he was anything but the one trick pony a technique that costs six weapon proficiencies would make him. Bad detail makes the world less real. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
Top