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D&D Older Editions
Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="James Gasik" data-source="post: 9274040" data-attributes="member: 6877472"><p>Ascending AC was actually debated for 1e, so it's not surprising that it was eventually adopted. The 3e team talked to a lot of players, and adopted a lot of people's AD&D houserules as well, leading to them commenting that, when showing off the game, people would often say "Oh, that's what we've been doing for years!".</p><p></p><p>Despite all of this, there were some mistakes made. Here's a few:</p><p></p><p>*Assuming people would mostly play the way they did in AD&D, with traditional Fighter/Rogue/Cleric/Wizard parties, with Clerics doing nothing but heals and Wizards doing nothing but damage spells.</p><p></p><p>*Not taking into account the ramifications of making foes less likely to save against caster's spells- crack open an AD&D book of spells and see how many "save neg." entries you find, lol. Once you realized that you could reliably see enemies fail saves, control spells became king.</p><p></p><p>*Overestimating the value of Feats at higher levels. The most demanding Combat Feat in the PHB can be taken by a 6th level Fighter (but would take a non-Fighter another 3-6 levels to acquire). And once completing this Feat chain, the Fighter gets to start at the ground floor of another chain two more levels later, when casters are getting 4th level spells.</p><p></p><p>*Item Crafting Feats. Doubling one's magic item budget is just bad. Doubling is bad.</p><p></p><p>*Making classes too front loaded, and not giving classes more reasons to stay single-classed. I can honestly say I never saw a single-classed 3e Fighter above level 6. And we won't even talk about the Ranger!</p><p></p><p>Then as soon as Sword and Fist came out, they completely abandoned the original idea of Prestige Classes instead just making them "better classes", giving people the incentive to abandon their original class ASAP, forcing them to plan out how to do so, forcing them to make odd decisions to satisfy often arbitrary requirements- and releasing new Prestige Classes all the time, so you could find your previous choices invalidated by other ones- all with no retraining system in sight!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9274040, member: 6877472"] Ascending AC was actually debated for 1e, so it's not surprising that it was eventually adopted. The 3e team talked to a lot of players, and adopted a lot of people's AD&D houserules as well, leading to them commenting that, when showing off the game, people would often say "Oh, that's what we've been doing for years!". Despite all of this, there were some mistakes made. Here's a few: *Assuming people would mostly play the way they did in AD&D, with traditional Fighter/Rogue/Cleric/Wizard parties, with Clerics doing nothing but heals and Wizards doing nothing but damage spells. *Not taking into account the ramifications of making foes less likely to save against caster's spells- crack open an AD&D book of spells and see how many "save neg." entries you find, lol. Once you realized that you could reliably see enemies fail saves, control spells became king. *Overestimating the value of Feats at higher levels. The most demanding Combat Feat in the PHB can be taken by a 6th level Fighter (but would take a non-Fighter another 3-6 levels to acquire). And once completing this Feat chain, the Fighter gets to start at the ground floor of another chain two more levels later, when casters are getting 4th level spells. *Item Crafting Feats. Doubling one's magic item budget is just bad. Doubling is bad. *Making classes too front loaded, and not giving classes more reasons to stay single-classed. I can honestly say I never saw a single-classed 3e Fighter above level 6. And we won't even talk about the Ranger! Then as soon as Sword and Fist came out, they completely abandoned the original idea of Prestige Classes instead just making them "better classes", giving people the incentive to abandon their original class ASAP, forcing them to plan out how to do so, forcing them to make odd decisions to satisfy often arbitrary requirements- and releasing new Prestige Classes all the time, so you could find your previous choices invalidated by other ones- all with no retraining system in sight! [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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