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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9274280" data-attributes="member: 82106"><p>Well, DMG3 never got released. One assumes that would have been more Epic tier focused. Epic definitely could have used a bit more attention. I think formal versions of things like 'super size' monsters and stuff like that might have been nice. There were a huge number of places where additional class builds were indicated, but never supplied. They could have gone on for a while. All the post-Essentials stuff would have still happened, of course. I think they could have done some additional source books, like a reimagined Spell Jammer. I mean they already had a lot of the material for that. </p><p></p><p>It is true though that at the furious release pace of 4e they'd have run low on really solid new options in a couple more years. I could think of directions to take it though, like supplements focusing on specific licenses. I mean, Castlevania, Witcher, Seven Deadly Sins, DOTA, I can think of 100 properties. Heck, Masters of the Universe. LOT of stuff that would work great with the 4e-style powers and whatnot.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9274280, member: 82106"] Well, DMG3 never got released. One assumes that would have been more Epic tier focused. Epic definitely could have used a bit more attention. I think formal versions of things like 'super size' monsters and stuff like that might have been nice. There were a huge number of places where additional class builds were indicated, but never supplied. They could have gone on for a while. All the post-Essentials stuff would have still happened, of course. I think they could have done some additional source books, like a reimagined Spell Jammer. I mean they already had a lot of the material for that. It is true though that at the furious release pace of 4e they'd have run low on really solid new options in a couple more years. I could think of directions to take it though, like supplements focusing on specific licenses. I mean, Castlevania, Witcher, Seven Deadly Sins, DOTA, I can think of 100 properties. Heck, Masters of the Universe. LOT of stuff that would work great with the 4e-style powers and whatnot. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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