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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9275960" data-attributes="member: 82106"><p>I think this notion has been overworked. There may be SOME truth to it, the game designers reach exceeded their grasp to an extent. IMHO though a big factor, probably the biggest, is they never had consensus within the team on what they were building. Half of them CLEARLY were writing a modern Narrativist spin on D&D, and the other half were trying to do something else, maybe just clean up 3e? Frankly, 4e as a Narrativist FRPG came out kind of brilliant, though not always explicated well. It's almost like that half of the team kind of pretended to go along, but underneath was the real game, a different game, one that was not easy for a lot of very trad minded people to see. </p><p></p><p>I really only saw it myself because I'd stepped away from D&D for a good long while, and then certain people explained things and it connected with ideas and frustrations I'd had with trad D&D in the past, and then, not all at once, I got it. Half on my own, and half shown.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9275960, member: 82106"] I think this notion has been overworked. There may be SOME truth to it, the game designers reach exceeded their grasp to an extent. IMHO though a big factor, probably the biggest, is they never had consensus within the team on what they were building. Half of them CLEARLY were writing a modern Narrativist spin on D&D, and the other half were trying to do something else, maybe just clean up 3e? Frankly, 4e as a Narrativist FRPG came out kind of brilliant, though not always explicated well. It's almost like that half of the team kind of pretended to go along, but underneath was the real game, a different game, one that was not easy for a lot of very trad minded people to see. I really only saw it myself because I'd stepped away from D&D for a good long while, and then certain people explained things and it connected with ideas and frustrations I'd had with trad D&D in the past, and then, not all at once, I got it. Half on my own, and half shown. [/QUOTE]
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Bridging the cognitive gap between how the game rules work and what they tell us about the setting
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