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<blockquote data-quote="UniversalMonster" data-source="post: 1895234" data-attributes="member: 1034"><p>Patryn: LOL</p><p></p><p>But anyhow. I dunno. My group gets together every week to do what? We share the experience but I think people have different reasons for showing up and enjoy different things. </p><p></p><p>For me it's coming up with a plot twist or introducing some new encounter or twist to the "campaign epic". (I feel like I have to avoid hot button words like "story" as the term has been collectively crapped upon by the Egris-school). But anyhow, the basic deal is- right now one of the godesses of our collectively created little D&D campaign universe -all the players had a hand in coming up with details of the campaign world-- had an illegitimate daughter who has recently come out of exile and is now trying to take over the world, and the players control characters who want to stop her. So we get together every week to play it out. Right now the players are creeping up on the demigodess' fortress. </p><p></p><p>To put it perversely, or just for general hilarity's sake: I am simultaneously authoring the "story" and the players are controlling the main characters of the "story" and they have absolute free will to do whatever they like as the protagonists. The term used for that is the "impossible thing" I think? Yeah. But to heck with those terms, because thats just exactly what we're doing, and we do it every week. Also, we have pizza, and lately, a beer or two while we do it. Not too impossible after all. </p><p></p><p>I think the trick is I'm not actually authoring anything, I'm just providing the plot and the villians and the supporting cast and then describing a lot of scenery. And then the players are doing what they want, which is how we got to the point where they are right now. They could have just as easily ignored the current plot hook and pulled another one.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 1895234, member: 1034"] Patryn: LOL But anyhow. I dunno. My group gets together every week to do what? We share the experience but I think people have different reasons for showing up and enjoy different things. For me it's coming up with a plot twist or introducing some new encounter or twist to the "campaign epic". (I feel like I have to avoid hot button words like "story" as the term has been collectively crapped upon by the Egris-school). But anyhow, the basic deal is- right now one of the godesses of our collectively created little D&D campaign universe -all the players had a hand in coming up with details of the campaign world-- had an illegitimate daughter who has recently come out of exile and is now trying to take over the world, and the players control characters who want to stop her. So we get together every week to play it out. Right now the players are creeping up on the demigodess' fortress. To put it perversely, or just for general hilarity's sake: I am simultaneously authoring the "story" and the players are controlling the main characters of the "story" and they have absolute free will to do whatever they like as the protagonists. The term used for that is the "impossible thing" I think? Yeah. But to heck with those terms, because thats just exactly what we're doing, and we do it every week. Also, we have pizza, and lately, a beer or two while we do it. Not too impossible after all. I think the trick is I'm not actually authoring anything, I'm just providing the plot and the villians and the supporting cast and then describing a lot of scenery. And then the players are doing what they want, which is how we got to the point where they are right now. They could have just as easily ignored the current plot hook and pulled another one. [/QUOTE]
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