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Brief Thoughts on Traps and Player Agency
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6866612" data-attributes="member: 6787650"><p>Thanks [MENTION=6801328]Elfcrusher[/MENTION], good ideas.</p><p></p><p>I should add that I would use AngryDM's "click" rule here. If a player says, "I walk forward with the torch so I can see the far wall," I've set up the rotten wood in such a way that there's no warning sound or creaking before the collapse occurs--but I would still follow the click rule to let the player's intuition about the dangers in the room guide how events unfold.</p><p></p><p>Bob: I walk forward with the torch so I can see the far wall.</p><p>DM: Click!</p><p>Bob: I leap backwards!</p><p>DM: The floor collapses under your weight, but you're already leaping away backwards when it happens. Roll a DC 15 Dex save to grab one of the floorboards that remain, but you have advantage on the roll.</p><p>Bob: 17!</p><p>DM: Hooray! The trestle tables fall with a loud sploosh! but you catch a floorboard and avoid falling into whatever they fell in. You're now dangling over a pool of murky fluid with two trestle tables poking out. As you watch, they shift and sink. You can easily climb back up into the room you came from. What do you do?</p><p></p><p>If Bob had said "I drop prone!" or "I duck under the table!" then he would have disadvantage on the roll because his intuition steered him in the wrong direction. If he'd said, "I Dodge!" or "I turn to face the portcullis!" then he's doing something unhelpful but not hurtful, and he just rolls his Dex save normally.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6866612, member: 6787650"] Thanks [MENTION=6801328]Elfcrusher[/MENTION], good ideas. I should add that I would use AngryDM's "click" rule here. If a player says, "I walk forward with the torch so I can see the far wall," I've set up the rotten wood in such a way that there's no warning sound or creaking before the collapse occurs--but I would still follow the click rule to let the player's intuition about the dangers in the room guide how events unfold. Bob: I walk forward with the torch so I can see the far wall. DM: Click! Bob: I leap backwards! DM: The floor collapses under your weight, but you're already leaping away backwards when it happens. Roll a DC 15 Dex save to grab one of the floorboards that remain, but you have advantage on the roll. Bob: 17! DM: Hooray! The trestle tables fall with a loud sploosh! but you catch a floorboard and avoid falling into whatever they fell in. You're now dangling over a pool of murky fluid with two trestle tables poking out. As you watch, they shift and sink. You can easily climb back up into the room you came from. What do you do? If Bob had said "I drop prone!" or "I duck under the table!" then he would have disadvantage on the roll because his intuition steered him in the wrong direction. If he'd said, "I Dodge!" or "I turn to face the portcullis!" then he's doing something unhelpful but not hurtful, and he just rolls his Dex save normally. [/QUOTE]
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