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*Pathfinder & Starfinder
Brilliant Energy vs. Fortification
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<blockquote data-quote="Scion" data-source="post: 1404944" data-attributes="member: 5777"><p>dead skin = nonliving matter. exoskeletons, scales, thick hide are all nonliving.</p><p></p><p>If you had an armor that was brilliant energy for some reason (cool visual <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) then creatures with long nails could still scratch you. That sort of thing.</p><p></p><p> </p><p></p><p>Against a creature with a 60+ ac you hit only on a 20. With this enhancement you hit them on something like 5+ or 10+ for your primary attack. Seems fine.</p><p></p><p>full power attack for +40 is just dumb, I said that earlier, that is a problem with the new power attack, not with this option.</p><p></p><p>Even then though the fighter has to get up to the dragon, has to be able to unleash a full attack on the dragon, has to somehow be able to hit an ac 40+ on a 2+ 5 times in a row (yeah right).</p><p></p><p>Of course if the only two options are 'cannot be hit except on a 20' and 'with proper equipment choice be able to hit on a 2' then I know which I'd rather have in my games. It is just crazy to have creatures immune to being hit like that.</p><p></p><p>The dragons still have flight, 6 attacks per round, tons of gp worth of items, spells, breathweapon, thousands of years to plan, and who knows what else. He <strong>IS</strong> still the top dog. But everyone has a weakness here or there. Just because one tactic has a valid way of actually hurting him does not mean it is bad. The fact that there are so few necesitate that the few are very good. This one is very good. Time for that dragon to have a strategy.</p><p> </p><p></p><p></p><p>That, or.. well.. 'down to reasonable levels' means 'down to reasonable levels' one of the two <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The dragon still has lots of tactics. As do all of the other creatures you listed.</p><p></p><p>Like I keep saying, it is no different than the tank wearing armor or the dragon in his scales. It should work the same way either way. </p><p></p><p>Why is it ok to negate x amount of armor here, but not x amount of armor over there? Where is the problem??</p><p></p><p>Both cases are exactly the same. Either they are both overpowered or they are not.</p><p></p><p>With the change little to nothing would change with your game. The weapon would be effectively the same. In the ones I have been in it would be the reverse, it would go from being completely useless up to the same level of use that it is in your game (well, still less, there are more undead in the games I've been in.. and constructs.. and elementals.. and people who cast spells to gain such traits)</p><p></p><p>With both things in there it would be useful in both campaigns, and from what I've seen of the examples, just be 'useful enough to take in the proper circumstances' but hardly an easy choice still.</p></blockquote><p></p>
[QUOTE="Scion, post: 1404944, member: 5777"] dead skin = nonliving matter. exoskeletons, scales, thick hide are all nonliving. If you had an armor that was brilliant energy for some reason (cool visual ;) ) then creatures with long nails could still scratch you. That sort of thing. Against a creature with a 60+ ac you hit only on a 20. With this enhancement you hit them on something like 5+ or 10+ for your primary attack. Seems fine. full power attack for +40 is just dumb, I said that earlier, that is a problem with the new power attack, not with this option. Even then though the fighter has to get up to the dragon, has to be able to unleash a full attack on the dragon, has to somehow be able to hit an ac 40+ on a 2+ 5 times in a row (yeah right). Of course if the only two options are 'cannot be hit except on a 20' and 'with proper equipment choice be able to hit on a 2' then I know which I'd rather have in my games. It is just crazy to have creatures immune to being hit like that. The dragons still have flight, 6 attacks per round, tons of gp worth of items, spells, breathweapon, thousands of years to plan, and who knows what else. He [B]IS[/B] still the top dog. But everyone has a weakness here or there. Just because one tactic has a valid way of actually hurting him does not mean it is bad. The fact that there are so few necesitate that the few are very good. This one is very good. Time for that dragon to have a strategy. That, or.. well.. 'down to reasonable levels' means 'down to reasonable levels' one of the two ;) The dragon still has lots of tactics. As do all of the other creatures you listed. Like I keep saying, it is no different than the tank wearing armor or the dragon in his scales. It should work the same way either way. Why is it ok to negate x amount of armor here, but not x amount of armor over there? Where is the problem?? Both cases are exactly the same. Either they are both overpowered or they are not. With the change little to nothing would change with your game. The weapon would be effectively the same. In the ones I have been in it would be the reverse, it would go from being completely useless up to the same level of use that it is in your game (well, still less, there are more undead in the games I've been in.. and constructs.. and elementals.. and people who cast spells to gain such traits) With both things in there it would be useful in both campaigns, and from what I've seen of the examples, just be 'useful enough to take in the proper circumstances' but hardly an easy choice still. [/QUOTE]
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Brilliant Energy vs. Fortification
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