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*Pathfinder & Starfinder
Brilliant Energy vs. Fortification
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<blockquote data-quote="heliopolix" data-source="post: 1405061" data-attributes="member: 15956"><p>I can understand that you're trying to make the weapon useful to PC's again, and allowing it to ignore natural armor is defintely one way to do it. As I tried to show earlier, The main part of the AC's of higher level bash-type monsters is NA, just as a high level fighters AC comes from his armor. </p><p></p><p>I would say that about 1/4 of the CR 13+ monsters (estimated from the MM) are immune to the weapon. Another 1/4 (im being generous with this estimate) are going to have little natural armor (being wizzie-type mosters). The remaining 1/2 of the monsters are going to have 15+ NA. Of those, only intellegent weapon-weilding foes would use a BE weapon Vs the party, and I estimate that at about 1/3 of the bash-types. My point being: A fighter PC using a BE weapon would Lower the AC's of 1/6 of the bash-type mosters in the MM the same amount that they could lower his by weilding a BE weapon. Vs. the other 1/3 of the bash-types, he lowers their AC by a significant amount, and they have no mechanism to lower his.</p><p></p><p>Since this topic has diverged quite a bit from BE vs Heavy Fort. almost into the terrain of the house-rules forum, ill add this: i like the suggestion to have it halve NA and regular armor/ shield. That way its better for the PC's vs most of the mosters, and a little worse vs those that actually wear armor. It would still be a significant drop in AC most of the time, and still worth it to buy at the +4 price.</p><p></p><p>It is interesting to note that it does have "a large portion of the weapon" turned into energy, but not the handle/haft/shaft/etc. When u sheathe a weapon, a sword uses it guard, an axe uses its axe-head, and arrow rest on their points. Because it doesnt specifically mention not being sheathe-able, and because you wouldnt want to carry it around all the time, I imagine you can come up with a way to tie it off.</p><p></p><p>Also, almost humorously, a BE weapon is useless at bashing down doors/ opening chests.</p><p></p><p>Just on a cheese note, the last thing a fighter PC wants to see is a Hasted BBEG 10th lvl Dervish w/ BAB 16+, GTWF, and a pair of +1 BE Wounding scimitars. Thats 15 points of con damage in one round((4bab + 3twf)*2thousand cuts +1haste), followed by 8 points/ round after that. Nasty! (and Yes, that BBEG is frikin loaded w/ 2 +7 weapons.)</p></blockquote><p></p>
[QUOTE="heliopolix, post: 1405061, member: 15956"] I can understand that you're trying to make the weapon useful to PC's again, and allowing it to ignore natural armor is defintely one way to do it. As I tried to show earlier, The main part of the AC's of higher level bash-type monsters is NA, just as a high level fighters AC comes from his armor. I would say that about 1/4 of the CR 13+ monsters (estimated from the MM) are immune to the weapon. Another 1/4 (im being generous with this estimate) are going to have little natural armor (being wizzie-type mosters). The remaining 1/2 of the monsters are going to have 15+ NA. Of those, only intellegent weapon-weilding foes would use a BE weapon Vs the party, and I estimate that at about 1/3 of the bash-types. My point being: A fighter PC using a BE weapon would Lower the AC's of 1/6 of the bash-type mosters in the MM the same amount that they could lower his by weilding a BE weapon. Vs. the other 1/3 of the bash-types, he lowers their AC by a significant amount, and they have no mechanism to lower his. Since this topic has diverged quite a bit from BE vs Heavy Fort. almost into the terrain of the house-rules forum, ill add this: i like the suggestion to have it halve NA and regular armor/ shield. That way its better for the PC's vs most of the mosters, and a little worse vs those that actually wear armor. It would still be a significant drop in AC most of the time, and still worth it to buy at the +4 price. It is interesting to note that it does have "a large portion of the weapon" turned into energy, but not the handle/haft/shaft/etc. When u sheathe a weapon, a sword uses it guard, an axe uses its axe-head, and arrow rest on their points. Because it doesnt specifically mention not being sheathe-able, and because you wouldnt want to carry it around all the time, I imagine you can come up with a way to tie it off. Also, almost humorously, a BE weapon is useless at bashing down doors/ opening chests. Just on a cheese note, the last thing a fighter PC wants to see is a Hasted BBEG 10th lvl Dervish w/ BAB 16+, GTWF, and a pair of +1 BE Wounding scimitars. Thats 15 points of con damage in one round((4bab + 3twf)*2thousand cuts +1haste), followed by 8 points/ round after that. Nasty! (and Yes, that BBEG is frikin loaded w/ 2 +7 weapons.) [/QUOTE]
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Brilliant Energy vs. Fortification
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