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Brilliant Energy weapon and Warforged
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<blockquote data-quote="Magesmiley" data-source="post: 4893764" data-attributes="member: 26292"><p>Ah the joys of new types and subtypes being added...</p><p></p><p>So looking at the Living Construct subtype from MM3, the most pertinent stuff IMO is that they have CON scores, they are subject to critical hits (and the like), and they are affected by spells that target living creatures. Its also worth noting that the Living Construct lays out its attributes in a separate section than the Construct section.</p><p></p><p>Nothing explicitly specific to this situation, naturally. However, I think that the "affected by spells that target living creatures" clause would indicate that they are affected by the brilliant energy weapon. Having a Constitution score is another good indicator, as if you have at least 1 Con you are a living creature (going by the nonabilities section of MM3).</p><p></p><p>The armor is another subject, this is going to come down to personal taste. If you prefer simple, just rule that all armor and shield bonuses don't count. If you want to go with logical consistency, rule that any armor (or shield) bonus from a living source works. Beyond the warforged, I think that there are some symbiotes that this kind of a ruling would apply to as well.</p><p></p><p>In the case of the half dragon, the type changes to dragon (per the half-dragon template), which would replace the living construct type, so the brilliant energy weapon would definitely apply then. Even being of the dragon type wouldn't really affect whether the armor bonus was from a living or non-living source and so should stay consistent with how it was handled in that situation.</p></blockquote><p></p>
[QUOTE="Magesmiley, post: 4893764, member: 26292"] Ah the joys of new types and subtypes being added... So looking at the Living Construct subtype from MM3, the most pertinent stuff IMO is that they have CON scores, they are subject to critical hits (and the like), and they are affected by spells that target living creatures. Its also worth noting that the Living Construct lays out its attributes in a separate section than the Construct section. Nothing explicitly specific to this situation, naturally. However, I think that the "affected by spells that target living creatures" clause would indicate that they are affected by the brilliant energy weapon. Having a Constitution score is another good indicator, as if you have at least 1 Con you are a living creature (going by the nonabilities section of MM3). The armor is another subject, this is going to come down to personal taste. If you prefer simple, just rule that all armor and shield bonuses don't count. If you want to go with logical consistency, rule that any armor (or shield) bonus from a living source works. Beyond the warforged, I think that there are some symbiotes that this kind of a ruling would apply to as well. In the case of the half dragon, the type changes to dragon (per the half-dragon template), which would replace the living construct type, so the brilliant energy weapon would definitely apply then. Even being of the dragon type wouldn't really affect whether the armor bonus was from a living or non-living source and so should stay consistent with how it was handled in that situation. [/QUOTE]
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Brilliant Energy weapon and Warforged
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