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Brilliant Idea for WotC: "Classic Settings" books (and a poll, of sorts)
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<blockquote data-quote="arscott" data-source="post: 4029468" data-attributes="member: 17969"><p>What I think should happen to each setting:</p><p></p><p><strong>Al-Qadim:</strong> I've never played it, but I've heard great things about it. I'd love to see it re-released for 4e.</p><p></p><p><strong>Birthright:</strong> No experience with it, but I haven't heard many good things. The idea of playing kings/rulers sounds pretty interesting, but I'm not sure we need to pull an old setting out of the attic to make that happen.</p><p></p><p><strong>Dark Sun:</strong> Oh please dear god make this happen. Dark Sun is awesome. The Dragon Magazine 3e version was right to try and ditch the annoying metaplot, but rather that move 300 years into the future, they'd be better off moving a few years into the past. Go with the Original Boxed set, and forget that the Prism Pentad ever existed.</p><p></p><p><strong>Dragonlance:</strong> Only if they advance the setting by 500 years and kill off most of the characters that people care about. The Realms-fans got their crappy, over-hyped, metaplot-heavy, pseudomedieval setting roughed up a bit, and it's only fair that DL lovers get the same. I'd be vaguely interested in a Taladas book though--Taladas seemed to ditch the most annoying parts of Dragonlance and keep the best. And it's arguably already got Eladrin, in the form of hulderfolk.</p><p></p><p><strong>Greyhawk:</strong> Don't try. You'll only piss of the Grognards with your unfaithful adaptation, and annoy or confuse everyone else. If you're going to release a greyhawk product, just reprint the 1980 booklet and be done with it.</p><p></p><p><strong>Jakandor:</strong> I'd never heard of this mini-setting before today, but it looks like a clever experiment--something that pushed the bounds of 2e D&D in an interesting direction. The thing is though, there's little logic in rehashing a 10-year-old experiment. WotC would do better to put out a new product that embraces the same philosophy of experimentation, and seeing what the rules can do. (Or not, as such products are usually commercial failures. But it's still the sort of thing I might buy).</p><p></p><p><strong>Kara-Tur:</strong> Is there anything about Kara Tur that Makes it special or unique? Or is it just a generic, Pseudo-Oriental setting in the same way that Greyhawk is a generic, Pseudomedieval setting? If Kara Tur isn't anything special, then I'd rather that WotC put out a new Oriental Adventures book that captures the best of Kara Tur and re-envisions the rest in the same way that 4e will deal with core D&D.</p><p></p><p><strong>Maztica:</strong> No experience. I think that mesoamerican fantasy is unfamiliar enough that it deserves its own setting in a way that asian fantasy probably doesn't. After all, we've got plenty of Anime, Wu Xi, and so forth to let us know what an Oriental Adventures setting might be like. The same is not true of an Aztec-or Mayan inspired setting.</p><p></p><p><strong>Mystara:</strong> Mystara seems like it's got some cool things going for it. When 4e writers are pulling cool stuff from older D&D setting for their points-of-light setting, I hope they don't negelct the known world. Not sure if it really needs its own setting book, though. Still, if any of the more traditional D&D settings get re-released for 4e, I hope Mystara is the one.</p><p></p><p><strong>Planescape</strong> (obviously updated for the new planar scheme, with Sigil as the basis): Not sure that this would be a very good idea. It seems like the cosmology has changed enough that planescape just wouldn't work out well any more. Of course, it should still be mined for inspiration, just as it was in 3e (though with the cosmological changes, the mining might get harder.)</p><p></p><p><strong>Ravenloft:</strong> I'd like to see a lot of Ravenloft stuff re-conceptualized as Shadowfell stuff. The Idea of people so covered in darkness that they're drawn into the shadowfell is pretty cool. Less of an emphasis on the whole "Villians from every world", though. Soth should stay in Dragonlance and so forth. I'd also like to see Masque of Red Death published as a standalone setting (or as a setting for an eventual Modern 4e).</p><p></p><p><strong>Spelljammer:</strong> I'd like to see them draw on a lot of spelljammer stuff for the 4e planar products in the same way that they drew on a lot of planescape stuff for the 3e planar products. But with an actual astral sea.</p><p></p><p></p><p></p><p></p><p>General Observaitions:</p><p></p><p><em>"I'm fine with the core book, thanks."</em></p><p>--I don't really need a setting book for games based on Medieval Legend, Tolkienesque High Fantasy, or Sword & Sorcery. I'd be clever enough to come up with such a setting on my own, even if there weren't already such a backlog from earlier editions that I can easily convert on my own.</p><p></p><p><em>"Sweet. Azerbaijani Adventures? I'm buying that"</em></p><p>--If it's based on a culture that's not western European, I'll probably enjoy it. The less often said culture shows up in modern movies/tv/video games, the more likely I am to enjoy it.</p><p></p><p><em>"No, I don't want my peanut butter in your chocolate. This tastes terrible"</em></p><p>--I like my settings to be discreet. FR and Greyhawk are seperate worlds, and never the twain shall meet. Since that's part of the shtick for Planescape, Spelljammer, and Ravenloft, those settings will need a bit of rethinking before I enjoy them.</p><p></p><p><em>"Whose **** do I have to **** to get Dark Sun around here?"</em></p><p>--That one's probably pretty self explanatory.</p><p></p><p></p><p></p><p>So I guess my list is as follows:</p><p></p><p>1) Dark Sun</p><p>2) Al-Qadim</p><p>3) Maztica</p><p>4) Kara-Tur</p><p>5) Spelljammer</p><p>6) Dragonlance (Taladas)</p><p>7) Mystara</p><p>8) Ravenloft</p><p></p><p>Don't care/wouldn't buy: Birthright, Dragonlance (Anaslon), Greyhawk, Jakandor, Planescape</p></blockquote><p></p>
[QUOTE="arscott, post: 4029468, member: 17969"] What I think should happen to each setting: [B]Al-Qadim:[/B] I've never played it, but I've heard great things about it. I'd love to see it re-released for 4e. [B]Birthright:[/B] No experience with it, but I haven't heard many good things. The idea of playing kings/rulers sounds pretty interesting, but I'm not sure we need to pull an old setting out of the attic to make that happen. [B]Dark Sun:[/B] Oh please dear god make this happen. Dark Sun is awesome. The Dragon Magazine 3e version was right to try and ditch the annoying metaplot, but rather that move 300 years into the future, they'd be better off moving a few years into the past. Go with the Original Boxed set, and forget that the Prism Pentad ever existed. [B]Dragonlance:[/B] Only if they advance the setting by 500 years and kill off most of the characters that people care about. The Realms-fans got their crappy, over-hyped, metaplot-heavy, pseudomedieval setting roughed up a bit, and it's only fair that DL lovers get the same. I'd be vaguely interested in a Taladas book though--Taladas seemed to ditch the most annoying parts of Dragonlance and keep the best. And it's arguably already got Eladrin, in the form of hulderfolk. [B]Greyhawk:[/B] Don't try. You'll only piss of the Grognards with your unfaithful adaptation, and annoy or confuse everyone else. If you're going to release a greyhawk product, just reprint the 1980 booklet and be done with it. [B]Jakandor:[/B] I'd never heard of this mini-setting before today, but it looks like a clever experiment--something that pushed the bounds of 2e D&D in an interesting direction. The thing is though, there's little logic in rehashing a 10-year-old experiment. WotC would do better to put out a new product that embraces the same philosophy of experimentation, and seeing what the rules can do. (Or not, as such products are usually commercial failures. But it's still the sort of thing I might buy). [B]Kara-Tur:[/B] Is there anything about Kara Tur that Makes it special or unique? Or is it just a generic, Pseudo-Oriental setting in the same way that Greyhawk is a generic, Pseudomedieval setting? If Kara Tur isn't anything special, then I'd rather that WotC put out a new Oriental Adventures book that captures the best of Kara Tur and re-envisions the rest in the same way that 4e will deal with core D&D. [B]Maztica:[/B] No experience. I think that mesoamerican fantasy is unfamiliar enough that it deserves its own setting in a way that asian fantasy probably doesn't. After all, we've got plenty of Anime, Wu Xi, and so forth to let us know what an Oriental Adventures setting might be like. The same is not true of an Aztec-or Mayan inspired setting. [B]Mystara:[/B] Mystara seems like it's got some cool things going for it. When 4e writers are pulling cool stuff from older D&D setting for their points-of-light setting, I hope they don't negelct the known world. Not sure if it really needs its own setting book, though. Still, if any of the more traditional D&D settings get re-released for 4e, I hope Mystara is the one. [B]Planescape[/B] (obviously updated for the new planar scheme, with Sigil as the basis): Not sure that this would be a very good idea. It seems like the cosmology has changed enough that planescape just wouldn't work out well any more. Of course, it should still be mined for inspiration, just as it was in 3e (though with the cosmological changes, the mining might get harder.) [B]Ravenloft:[/B] I'd like to see a lot of Ravenloft stuff re-conceptualized as Shadowfell stuff. The Idea of people so covered in darkness that they're drawn into the shadowfell is pretty cool. Less of an emphasis on the whole "Villians from every world", though. Soth should stay in Dragonlance and so forth. I'd also like to see Masque of Red Death published as a standalone setting (or as a setting for an eventual Modern 4e). [B]Spelljammer:[/B] I'd like to see them draw on a lot of spelljammer stuff for the 4e planar products in the same way that they drew on a lot of planescape stuff for the 3e planar products. But with an actual astral sea. General Observaitions: [I]"I'm fine with the core book, thanks."[/I] --I don't really need a setting book for games based on Medieval Legend, Tolkienesque High Fantasy, or Sword & Sorcery. I'd be clever enough to come up with such a setting on my own, even if there weren't already such a backlog from earlier editions that I can easily convert on my own. [I]"Sweet. Azerbaijani Adventures? I'm buying that"[/I] --If it's based on a culture that's not western European, I'll probably enjoy it. The less often said culture shows up in modern movies/tv/video games, the more likely I am to enjoy it. [I]"No, I don't want my peanut butter in your chocolate. This tastes terrible"[/I] --I like my settings to be discreet. FR and Greyhawk are seperate worlds, and never the twain shall meet. Since that's part of the shtick for Planescape, Spelljammer, and Ravenloft, those settings will need a bit of rethinking before I enjoy them. [I]"Whose **** do I have to **** to get Dark Sun around here?"[/I] --That one's probably pretty self explanatory. So I guess my list is as follows: 1) Dark Sun 2) Al-Qadim 3) Maztica 4) Kara-Tur 5) Spelljammer 6) Dragonlance (Taladas) 7) Mystara 8) Ravenloft Don't care/wouldn't buy: Birthright, Dragonlance (Anaslon), Greyhawk, Jakandor, Planescape [/QUOTE]
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