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Bring all your pettiest complaints about the playtest
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<blockquote data-quote="cmbarona" data-source="post: 5996200" data-attributes="member: 71281"><p>Wait, since when do elves poop?</p><p></p><p>Anyway, maybe it's just knowing enough about church history, but I've always been bothered by the lack of INT as a useful stat for Divine characters (save the Artificer in 3e, I think). Thomas Aquinas, anyone? The reverse could be said of WIS and Arcane classes, especially when you're looking at the "Sage" background for a wizard. I know backgrounds and specialties aren't the same thing, but there is some potential overlap, especially considering they actually do overlap with the Rogue subclasses Thief and Thug. And speaking of which, I agree that it would be nice to keep a small number of classes with some greater flexibility in subclasses, or something to that effect. Something just feels a little off when comparing the Fighter and Wizard, who get their class flexibility from specialties only, to the Rogue and Cleric, who have the Theme and Domain subclass mechanics as well. I like this flexibility, but I think it could be better organized. Basically, subclasses, or whatever else you call them, should be class-specific (or even "power source"-specific, should they want to do that), and specialties should be open to everyone. Or something like that. To relate this back to the beginning of my pettiness, I really like that you can make a viable high-DEX fighter; why not a viable high-INT cleric?</p></blockquote><p></p>
[QUOTE="cmbarona, post: 5996200, member: 71281"] Wait, since when do elves poop? Anyway, maybe it's just knowing enough about church history, but I've always been bothered by the lack of INT as a useful stat for Divine characters (save the Artificer in 3e, I think). Thomas Aquinas, anyone? The reverse could be said of WIS and Arcane classes, especially when you're looking at the "Sage" background for a wizard. I know backgrounds and specialties aren't the same thing, but there is some potential overlap, especially considering they actually do overlap with the Rogue subclasses Thief and Thug. And speaking of which, I agree that it would be nice to keep a small number of classes with some greater flexibility in subclasses, or something to that effect. Something just feels a little off when comparing the Fighter and Wizard, who get their class flexibility from specialties only, to the Rogue and Cleric, who have the Theme and Domain subclass mechanics as well. I like this flexibility, but I think it could be better organized. Basically, subclasses, or whatever else you call them, should be class-specific (or even "power source"-specific, should they want to do that), and specialties should be open to everyone. Or something like that. To relate this back to the beginning of my pettiness, I really like that you can make a viable high-DEX fighter; why not a viable high-INT cleric? [/QUOTE]
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