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Bring back alignments?
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<blockquote data-quote="MrMyth" data-source="post: 5636861" data-attributes="member: 61155"><p>I think part of my point is that there is a serious disconnect between the first two statements and the last two. Alignment <em>isn't </em>a mechanic, because it <em>is </em>about roleplaying. Even without any mechanical nature to it, you can still choose to call yourself Lawful Neutral and act like a hardcore law enforcer. </p><p> </p><p>Or, to try and put it in other terms...</p><p> </p><p>If I'm playing a game that uses a different set of core races, and I end up playing a tiefling, I can certainly choose to play the character like I would play an elf. But no matter how much I like trees or act disdainful of mankind or whatever... in the setting, in the game, I will still be a tiefling. Acting like an elf won't make me one, and the experience will be a genuinely different one than in a campaign where I can actually play an elf. </p><p> </p><p>If I'm playing a game that uses a different list of alignment options, and on my character sheet is written "Alignment: Good", I can choose to play the character as though they were Chaotic Good. <em>And they will, thus, indeed be Chaotic Good for all intents and purposes</em>. I can and will act exactly the same as I would if I was playing in any game where Chaotic Good was listed as an alignment option. And NPCs will react to me exactly the same way they would react to a chaotic good character in a campaign where that could be written on my character sheet. </p><p> </p><p>If I choose to play an elf, that is something that affects how the <em>world </em>interacts with <em>me</em>. If I choose to be lawful neutral, that effects how <em>I </em>interact with the <em>world</em>. </p><p> </p><p>And for me, that really is the fundamental difference, and why it <em>is </em>just a matter of roleplaying, and not one of mechanics.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5636861, member: 61155"] I think part of my point is that there is a serious disconnect between the first two statements and the last two. Alignment [I]isn't [/I]a mechanic, because it [I]is [/I]about roleplaying. Even without any mechanical nature to it, you can still choose to call yourself Lawful Neutral and act like a hardcore law enforcer. Or, to try and put it in other terms... If I'm playing a game that uses a different set of core races, and I end up playing a tiefling, I can certainly choose to play the character like I would play an elf. But no matter how much I like trees or act disdainful of mankind or whatever... in the setting, in the game, I will still be a tiefling. Acting like an elf won't make me one, and the experience will be a genuinely different one than in a campaign where I can actually play an elf. If I'm playing a game that uses a different list of alignment options, and on my character sheet is written "Alignment: Good", I can choose to play the character as though they were Chaotic Good. [I]And they will, thus, indeed be Chaotic Good for all intents and purposes[/I]. I can and will act exactly the same as I would if I was playing in any game where Chaotic Good was listed as an alignment option. And NPCs will react to me exactly the same way they would react to a chaotic good character in a campaign where that could be written on my character sheet. If I choose to play an elf, that is something that affects how the [I]world [/I]interacts with [I]me[/I]. If I choose to be lawful neutral, that effects how [I]I [/I]interact with the [I]world[/I]. And for me, that really is the fundamental difference, and why it [I]is [/I]just a matter of roleplaying, and not one of mechanics. [/QUOTE]
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