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Bring Back Bonus Attacks
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<blockquote data-quote="Sadrik" data-source="post: 6064858" data-attributes="member: 14506"><p>In previous editions, bonus attacks were how martial characters were able to increase their damage. I think this is how damage should be increased in 5e too. For many reasons:</p><p></p><ul> <li data-xf-list-type="ul">It naturally scales damage up</li> <li data-xf-list-type="ul">It accounts for weapons, greatsword multiple attacks vs. dagger multiple attacks</li> <li data-xf-list-type="ul">It accounts for a strong/dexterous characters ability score more</li> <li data-xf-list-type="ul">Monsters have multiple attacks regularly and do not utilize a scaling damage bonus, claw/claw/bite routine is normal</li> <li data-xf-list-type="ul">It allows for more natural two weapon fighting rules</li> <li data-xf-list-type="ul">It is grounded in all previous editions save 4e</li> <li data-xf-list-type="ul">It allows for not all in one roll binary hit or fail combat rounds, make 2+ rolls perhaps hit with one miss with another</li> <li data-xf-list-type="ul">It is more fun and a draw for martial characters to roll to hit more often</li> <li data-xf-list-type="ul">Bonus damage mechanic is very abstract and gamey</li> <li data-xf-list-type="ul">Hulk smash once per turn is gone, and a player can split attacks to multiple minion type opponents per turn</li> <li data-xf-list-type="ul">Increases chances of a critical strike, naturally (Currently only the DM has this advantage)</li> <li data-xf-list-type="ul">Sundering objects, should a fighter be able to blast a wall down in one swing?</li> </ul><p>I know this is a matter of opinion, but suppose martial characters got a bonus attack every 5 levels 5/10/15/20. Suppose a 15th level fighter did 1d8+12 with each sword swing and had +8 to hit, the player would roll 3d20 and adding +8 to each then for each hit rolling d8+12, which if he hit with 2 would be 2d8+24. Now looking at the 15th level fighter as presented, rolls 1d20 pass or fail (no gradation here) and if pass, deals 1d8+6d6+27. So really were do you want the complexity and time constraint? Adding the dice up if you hit or the other way. Both have their complexities</p><p></p><p>I think this is as simple as the DM does for each monster he has. Should the PCs round be simpler than the DMs? Probably not. If the DM can handle claw/claw/bite routines on several monsters, a player can do the same lol.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6064858, member: 14506"] In previous editions, bonus attacks were how martial characters were able to increase their damage. I think this is how damage should be increased in 5e too. For many reasons: [LIST] [*]It naturally scales damage up [*]It accounts for weapons, greatsword multiple attacks vs. dagger multiple attacks [*]It accounts for a strong/dexterous characters ability score more [*]Monsters have multiple attacks regularly and do not utilize a scaling damage bonus, claw/claw/bite routine is normal [*]It allows for more natural two weapon fighting rules [*]It is grounded in all previous editions save 4e [*]It allows for not all in one roll binary hit or fail combat rounds, make 2+ rolls perhaps hit with one miss with another [*]It is more fun and a draw for martial characters to roll to hit more often [*]Bonus damage mechanic is very abstract and gamey [*]Hulk smash once per turn is gone, and a player can split attacks to multiple minion type opponents per turn [*]Increases chances of a critical strike, naturally (Currently only the DM has this advantage) [*]Sundering objects, should a fighter be able to blast a wall down in one swing? [/LIST] I know this is a matter of opinion, but suppose martial characters got a bonus attack every 5 levels 5/10/15/20. Suppose a 15th level fighter did 1d8+12 with each sword swing and had +8 to hit, the player would roll 3d20 and adding +8 to each then for each hit rolling d8+12, which if he hit with 2 would be 2d8+24. Now looking at the 15th level fighter as presented, rolls 1d20 pass or fail (no gradation here) and if pass, deals 1d8+6d6+27. So really were do you want the complexity and time constraint? Adding the dice up if you hit or the other way. Both have their complexities I think this is as simple as the DM does for each monster he has. Should the PCs round be simpler than the DMs? Probably not. If the DM can handle claw/claw/bite routines on several monsters, a player can do the same lol. [/QUOTE]
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