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General Tabletop Discussion
*Dungeons & Dragons
Bring Back Bonus Attacks
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<blockquote data-quote="the Jester" data-source="post: 6064861" data-attributes="member: 1210"><p>No thanks. Multiple attacks slow the game down far too much for my taste- far more than the one attack with tons of damage does. Every attack is a decision point; every bonus die of damage is not (although with maneuvers, you can trade some of the dice off, so there is that).</p><p></p><p>No, I absolutely think multiple attacks at high levels are a drag on the game. The warrior's surge- get an extra action now and then- is okay, but the "every round four attacks!" model sucks IMHO.</p><p></p><p>EDIT: And the assertion that what's good for monsters is good for pcs is just silly IMHO. Should pcs have multiple eye rays just because a beholder does? Should a pc have multiple bites just because a hydra does? I don't think so. The dm is usually the most savvy player in a given group; he's far less likely to slow the game to a crawl than five players with option overload are.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6064861, member: 1210"] No thanks. Multiple attacks slow the game down far too much for my taste- far more than the one attack with tons of damage does. Every attack is a decision point; every bonus die of damage is not (although with maneuvers, you can trade some of the dice off, so there is that). No, I absolutely think multiple attacks at high levels are a drag on the game. The warrior's surge- get an extra action now and then- is okay, but the "every round four attacks!" model sucks IMHO. EDIT: And the assertion that what's good for monsters is good for pcs is just silly IMHO. Should pcs have multiple eye rays just because a beholder does? Should a pc have multiple bites just because a hydra does? I don't think so. The dm is usually the most savvy player in a given group; he's far less likely to slow the game to a crawl than five players with option overload are. [/QUOTE]
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Bring Back Bonus Attacks
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