One thing I would love to see brought back from the old Iron Heroes game is the concept of wild card feats.
The basic concept is that a fighter class gets so many wild card feats per day. At any point, they can spend some time (I don't remember the exact amount) and gain any feat from a list (generally the fighter list I believe). The feat then stays with them for the rest of the day.
Overall I loved the concept for several reasons:
1) It gives fighters some customization like casters. One great thing about casters is the ability to adjust your spells to make different challenges. Providing some of that for fighters is useful. And it doesn't require a lot of complexity, a person could always simply select a permanent feat instead of a wild card one if they wanted a simpler option.
2) It makes situational feats abilities much more useful. One of the constant problems Dnd has is the use of situational abilities. Because PCs often tackle a very wide range of encounters, there abilities need to either be very broad, or affect a schtick that they can use in the majority of encounters.
Casters somewhat get around this with spell changing and item crafting. Situational spells can be called upon when the adventure calls for it and then ignored for more general spells when not.
Wild Card Feats offer fighter types the same advantage. You can create feats that are strong but situational....and they still find use because they can be called upon when that situation comes into play.
The basic concept is that a fighter class gets so many wild card feats per day. At any point, they can spend some time (I don't remember the exact amount) and gain any feat from a list (generally the fighter list I believe). The feat then stays with them for the rest of the day.
Overall I loved the concept for several reasons:
1) It gives fighters some customization like casters. One great thing about casters is the ability to adjust your spells to make different challenges. Providing some of that for fighters is useful. And it doesn't require a lot of complexity, a person could always simply select a permanent feat instead of a wild card one if they wanted a simpler option.
2) It makes situational feats abilities much more useful. One of the constant problems Dnd has is the use of situational abilities. Because PCs often tackle a very wide range of encounters, there abilities need to either be very broad, or affect a schtick that they can use in the majority of encounters.
Casters somewhat get around this with spell changing and item crafting. Situational spells can be called upon when the adventure calls for it and then ignored for more general spells when not.
Wild Card Feats offer fighter types the same advantage. You can create feats that are strong but situational....and they still find use because they can be called upon when that situation comes into play.