Bring back the Wild Feat Idea from Iron Heroes

Stalker0

Legend
One thing I would love to see brought back from the old Iron Heroes game is the concept of wild card feats.


The basic concept is that a fighter class gets so many wild card feats per day. At any point, they can spend some time (I don't remember the exact amount) and gain any feat from a list (generally the fighter list I believe). The feat then stays with them for the rest of the day.

Overall I loved the concept for several reasons:

1) It gives fighters some customization like casters. One great thing about casters is the ability to adjust your spells to make different challenges. Providing some of that for fighters is useful. And it doesn't require a lot of complexity, a person could always simply select a permanent feat instead of a wild card one if they wanted a simpler option.

2) It makes situational feats abilities much more useful. One of the constant problems Dnd has is the use of situational abilities. Because PCs often tackle a very wide range of encounters, there abilities need to either be very broad, or affect a schtick that they can use in the majority of encounters.

Casters somewhat get around this with spell changing and item crafting. Situational spells can be called upon when the adventure calls for it and then ignored for more general spells when not.

Wild Card Feats offer fighter types the same advantage. You can create feats that are strong but situational....and they still find use because they can be called upon when that situation comes into play.
 

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This sounds like a reasonable idea, but won't it be subject to the same sorts of criticisms as 4e retraining ("How come my guy forgets how do to the cool moves he did yesterday", etc).

Is there a way of framing it or pitching it to overcome that objection? - at a minimum, maybe replace the "study" element of it with a pool of points you pay actually in combat (so those who want to can conceive of it as an exertion mechanic). Maybe you can spend an action surge to get a new feat until the end of the encounter (that sounds a bit overpriced to me - an extra action would normally be better, wouldn't it? - but maybe some other currency can be developed).
 

This sounds like a reasonable idea, but won't it be subject to the same sorts of criticisms as 4e retraining ("How come my guy forgets how do to the cool moves he did yesterday", etc).

Is there a way of framing it or pitching it to overcome that objection? - at a minimum, maybe replace the "study" element of it with a pool of points you pay actually in combat (so those who want to can conceive of it as an exertion mechanic). Maybe you can spend an action surge to get a new feat until the end of the encounter (that sounds a bit overpriced to me - an extra action would normally be better, wouldn't it? - but maybe some other currency can be developed).
The WotC guys mentioned the were considering some kind of stamina mechanic, but we don't know much more. I only have my take.
 

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