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General Tabletop Discussion
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Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="Sylrae" data-source="post: 5775547" data-attributes="member: 48520"><p>Here are the things I would want to see in the next Edition of D&D. Some of them are "New things", and some are things they took out that I think should have just been handled differently instead of completely removed.</p><p></p><p>Of course, comments are welcome.</p><p></p><p>In order of Priority</p><p></p><p>0. No rules-based limits on abilities that break verisimilitude: IE - 4e Abilities, Barbarian Rage, etc. </p><p>1. Rules should help support verisimmilitude: Ideally, fire powers set things on fire. Cold powers freeze things. Lightning powers can target pools of water or puddles to extend their range. You could use fire spells on a steel door to act like heat metal. Or use lightning to hit someone around a corner who is standing on a metal floor. </p><p>2. More Dynamic combat (Martial as well as Casters) than 3.x. I want to see interacting with terrain, running along walls, swinging from chandaliers, knocking down pillars, collapsing rooves, breaking through the wall/floor, use of traps in combat, knocking people down stairs, climbing on top of big monsters to attack them from their backs, throwing other characters, etc, as well as combat maneuvers that come up and get used on a regular basis by all melee combatants (unlike 3e, where it takes special training to make using them not generally a definitively BAD idea). Perhaps nonlethal AoOs, such as the guy gives you an opportunity to kick him in the middle of a sword fight, etc.</p><p>3. More detailed out of combat mechanics, ala 3.x, as well as more out of combat abilities (ala 3.x). </p><p>4. Non-Combat statistics on the monsters, as well as combat stats (I don't really care if they're the same format as PCs stats though). Perhaps balance in-combat and out-of combat separately, so all players can do stuff in either scenario.</p><p>5. Don't lock me into a character class. Let me multiclass, /Every Level/ if I so choose.</p><p>6. Functional Multiclass casters! Wizard 10/Cleric 10 should be as good a character as a Wizard 20. Wizard 10/Summoner 10 as well. (Kindof like Trailblazer)</p><p>7. Lasting Debuffs: Things like attribute damage/drain, or things that lower a stat for a decent duration (minutes), or things that change creature sizes, etc. </p><p>8. "Win Button" abilities need to be in. Things like paralysis, disabling limbs, blinding people, sleep, confusion, rage effects, etc. However! Don't limit them to select few classes. Spread them around to the other classes too, not just casters. A monk might use pressure points, etc. Maybe a fighter sucker punches someone and knocks the wind out of them. </p><p>9. Characters need to have many options they can use in combat, not just "3 daily, 3 encounter, and 3 at-will", and new abilities should never replace old ones: Old ones should get better. The new abilities should be new. </p><p>10. Tie available options more to the situation and less to "x/encounter". </p><p>11. Hitpoints need to scale *Less* Combat shouldn't slow to a crawl because HP scale out of proportion with damage. </p><p>12. Support more creature sizes for players: Large Creatures and Tiny Creatures should be viable. </p><p>13. Ideally: Less of a power gap between levels. It would be nice if 20 level 1s could be evenly matched with 1 level 20.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5775547, member: 48520"] Here are the things I would want to see in the next Edition of D&D. Some of them are "New things", and some are things they took out that I think should have just been handled differently instead of completely removed. Of course, comments are welcome. In order of Priority 0. No rules-based limits on abilities that break verisimilitude: IE - 4e Abilities, Barbarian Rage, etc. 1. Rules should help support verisimmilitude: Ideally, fire powers set things on fire. Cold powers freeze things. Lightning powers can target pools of water or puddles to extend their range. You could use fire spells on a steel door to act like heat metal. Or use lightning to hit someone around a corner who is standing on a metal floor. 2. More Dynamic combat (Martial as well as Casters) than 3.x. I want to see interacting with terrain, running along walls, swinging from chandaliers, knocking down pillars, collapsing rooves, breaking through the wall/floor, use of traps in combat, knocking people down stairs, climbing on top of big monsters to attack them from their backs, throwing other characters, etc, as well as combat maneuvers that come up and get used on a regular basis by all melee combatants (unlike 3e, where it takes special training to make using them not generally a definitively BAD idea). Perhaps nonlethal AoOs, such as the guy gives you an opportunity to kick him in the middle of a sword fight, etc. 3. More detailed out of combat mechanics, ala 3.x, as well as more out of combat abilities (ala 3.x). 4. Non-Combat statistics on the monsters, as well as combat stats (I don't really care if they're the same format as PCs stats though). Perhaps balance in-combat and out-of combat separately, so all players can do stuff in either scenario. 5. Don't lock me into a character class. Let me multiclass, /Every Level/ if I so choose. 6. Functional Multiclass casters! Wizard 10/Cleric 10 should be as good a character as a Wizard 20. Wizard 10/Summoner 10 as well. (Kindof like Trailblazer) 7. Lasting Debuffs: Things like attribute damage/drain, or things that lower a stat for a decent duration (minutes), or things that change creature sizes, etc. 8. "Win Button" abilities need to be in. Things like paralysis, disabling limbs, blinding people, sleep, confusion, rage effects, etc. However! Don't limit them to select few classes. Spread them around to the other classes too, not just casters. A monk might use pressure points, etc. Maybe a fighter sucker punches someone and knocks the wind out of them. 9. Characters need to have many options they can use in combat, not just "3 daily, 3 encounter, and 3 at-will", and new abilities should never replace old ones: Old ones should get better. The new abilities should be new. 10. Tie available options more to the situation and less to "x/encounter". 11. Hitpoints need to scale *Less* Combat shouldn't slow to a crawl because HP scale out of proportion with damage. 12. Support more creature sizes for players: Large Creatures and Tiny Creatures should be viable. 13. Ideally: Less of a power gap between levels. It would be nice if 20 level 1s could be evenly matched with 1 level 20. [/QUOTE]
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