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*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="Ahnehnois" data-source="post: 5775963" data-attributes="member: 17106"><p>I agree that TB is far from perfect, but that the mentality behind it and the process of creating it were better than most of what we've seen. Hopefully WotC can learn from them as well.</p><p></p><p>I wake up in the morning when the party member on watch cries out that we are under attack by ogres. Furious, I jump to my feet, grab my axe, and hack them to pieces. When I'm done, I'm tired and I go back to sleep.</p><p></p><p>Now, no matter how mad I get, I cannot fly into a rage again until I get another full night's sleep after that. It doesn't matter if my family is kidnapped by ghasts and I have to save them, there's no way I could possibly generate that berserk rage again...until I get a full night's sleep.</p><p></p><p>Unless of course, I'm fourth level. In which case I could do it twice in a day! The number of times I can do this has no relation to my toughness and endurance, how fatigued I am in general, or what my emotional state is as a character. It does relate to a metagame variable that my character doesn't understand. How does my character even know how many rages he has in a day?</p><p></p><p>It's the sort of thing that doesn't come into play all that often (barbarian was never the most popular class, fighting multiple battles in a day is somewhat unusual, and you don't use rage for the easy ones anyway), but if you think about it, it's really nonsensical. It's a lousy balance mechanism because you don't know how many battles a particular DM will have in a day, how many will be difficult, what decisions the player will make regarding rage use, and it doesn't model combat fatigue very well either. Basically, it's lazy design.</p><p></p><p>A well-designed rage would limit its use by some fatigue mechanic, if you wanted to limit it.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5775963, member: 17106"] I agree that TB is far from perfect, but that the mentality behind it and the process of creating it were better than most of what we've seen. Hopefully WotC can learn from them as well. I wake up in the morning when the party member on watch cries out that we are under attack by ogres. Furious, I jump to my feet, grab my axe, and hack them to pieces. When I'm done, I'm tired and I go back to sleep. Now, no matter how mad I get, I cannot fly into a rage again until I get another full night's sleep after that. It doesn't matter if my family is kidnapped by ghasts and I have to save them, there's no way I could possibly generate that berserk rage again...until I get a full night's sleep. Unless of course, I'm fourth level. In which case I could do it twice in a day! The number of times I can do this has no relation to my toughness and endurance, how fatigued I am in general, or what my emotional state is as a character. It does relate to a metagame variable that my character doesn't understand. How does my character even know how many rages he has in a day? It's the sort of thing that doesn't come into play all that often (barbarian was never the most popular class, fighting multiple battles in a day is somewhat unusual, and you don't use rage for the easy ones anyway), but if you think about it, it's really nonsensical. It's a lousy balance mechanism because you don't know how many battles a particular DM will have in a day, how many will be difficult, what decisions the player will make regarding rage use, and it doesn't model combat fatigue very well either. Basically, it's lazy design. A well-designed rage would limit its use by some fatigue mechanic, if you wanted to limit it. [/QUOTE]
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