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General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="Sylrae" data-source="post: 5776376" data-attributes="member: 48520"><p>Clearly for some of us, that breaking of verisimilitude makes it into a rule that "works" while putting a negative impression on the gameplay experience every time it comes up. You force yourself to look past it and move on, but its always there. Bugging you with its... stupidness (its too late at night for me to think of a better word). </p><p></p><p>That isn't my first choice approach, but it could work (assuming the game designers wrote it that way, and it's not just "imagine its fluffed in some less immersion-breaking way if you don't like it") Okay, so we rework the barbarian into a melee-mage of some kind who buffs himself up and hulks out before entering combat. And we ditch the idea that it has anything to do with Barbarians. I could work with that.</p><p></p><p>Assuming we want to keep the fluff as is, and the mechanics don't fit, you need to come up with a non-arbitrarily limited rage, or drop it in favor of some other ability that fits the concept.</p><p></p><p>Essentially: "Only put in the arbitrary limits when there is absolutely no other possible way to accomplish the task".</p><p></p><p>Ah. I like the settings. I like the storytelling. I like tactical combat in an RPG instead of Rules Lite. I like a well supported Bestiary.</p><p></p><p>But I don't like /all/ of the games idiosyncracies. Any time one feels boardgamey, it gets in the way of fun. If the GM uses a battlemat and minis, and uses the squares as more than a guide to measurement (IE: You have to end your turn fully within a square) or makes a Fireball a Firecube, that gets in the way of fun. I want to be immersed. The more it plays, or reminds me of a boardgame or wargame, the less immersed I am.</p><p></p><p>Wargames and Boardgames are all well and good, but they're not what I'm looking for when I play an RPG.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5776376, member: 48520"] Clearly for some of us, that breaking of verisimilitude makes it into a rule that "works" while putting a negative impression on the gameplay experience every time it comes up. You force yourself to look past it and move on, but its always there. Bugging you with its... stupidness (its too late at night for me to think of a better word). That isn't my first choice approach, but it could work (assuming the game designers wrote it that way, and it's not just "imagine its fluffed in some less immersion-breaking way if you don't like it") Okay, so we rework the barbarian into a melee-mage of some kind who buffs himself up and hulks out before entering combat. And we ditch the idea that it has anything to do with Barbarians. I could work with that. Assuming we want to keep the fluff as is, and the mechanics don't fit, you need to come up with a non-arbitrarily limited rage, or drop it in favor of some other ability that fits the concept. Essentially: "Only put in the arbitrary limits when there is absolutely no other possible way to accomplish the task". Ah. I like the settings. I like the storytelling. I like tactical combat in an RPG instead of Rules Lite. I like a well supported Bestiary. But I don't like /all/ of the games idiosyncracies. Any time one feels boardgamey, it gets in the way of fun. If the GM uses a battlemat and minis, and uses the squares as more than a guide to measurement (IE: You have to end your turn fully within a square) or makes a Fireball a Firecube, that gets in the way of fun. I want to be immersed. The more it plays, or reminds me of a boardgame or wargame, the less immersed I am. Wargames and Boardgames are all well and good, but they're not what I'm looking for when I play an RPG. [/QUOTE]
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Bring Back Verisimilitude, add in More Excitement!
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