Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ahnehnois" data-source="post: 5776594" data-attributes="member: 17106"><p>Do I think the Tome of Battle was one of the worst 3.5 books, one that I would never allow in my game? Yes. Do I have a problem with it being published and someone else using it? No. The only problem is if (as in 4e) it becomes the <em>only option</em>. There's plenty of room for a subsection of rules for people who like a certain style.</p><p></p><p>Does rage work and provide a positive gameplay experience? Would an alternative form of rage not limited by daily use not do as well in those respects? There are perfectly viable mechanics for rage other than the one in the 3.5 PHB (some are even suggested in this thread).</p><p>The substantive issue here is not gamism vs simulationism. It's whether the mechanics being raised are well written in any domain. Good rules impose limits, but with reason.</p><p></p><p>It's very easy to have a system where after you rage for a while (time based on Con), you get fatigued and suffer penalties that you have to rest to remove (without any of this rage/day business). It's very easy to have a system with vitality or stun damage that can be healed by a "second wind" during combat or a brief rest afterwards. The same goals are accomplished as with ability uses/day and healing surges (tracking tactical resources, balancing the character against a fighter, modeling the effects of prolonged exertion), but the result is more balanced and more believable.</p><p></p><p>Hit points aren't a daily resource; it's significantly more complicated that "I can take 3 hits in a day and then I die, period". They certainly are arbitrary. I certainly wouldn't cite them as an example of good design, nor do most other d20 mechanics resemble hit points. More to the point:</p><p>Even if it were true, "things have always been this way" isn't much of an argument. "Things are better for most players of the game this way" is the issue.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5776594, member: 17106"] Do I think the Tome of Battle was one of the worst 3.5 books, one that I would never allow in my game? Yes. Do I have a problem with it being published and someone else using it? No. The only problem is if (as in 4e) it becomes the [I]only option[/I]. There's plenty of room for a subsection of rules for people who like a certain style. Does rage work and provide a positive gameplay experience? Would an alternative form of rage not limited by daily use not do as well in those respects? There are perfectly viable mechanics for rage other than the one in the 3.5 PHB (some are even suggested in this thread). The substantive issue here is not gamism vs simulationism. It's whether the mechanics being raised are well written in any domain. Good rules impose limits, but with reason. It's very easy to have a system where after you rage for a while (time based on Con), you get fatigued and suffer penalties that you have to rest to remove (without any of this rage/day business). It's very easy to have a system with vitality or stun damage that can be healed by a "second wind" during combat or a brief rest afterwards. The same goals are accomplished as with ability uses/day and healing surges (tracking tactical resources, balancing the character against a fighter, modeling the effects of prolonged exertion), but the result is more balanced and more believable. Hit points aren't a daily resource; it's significantly more complicated that "I can take 3 hits in a day and then I die, period". They certainly are arbitrary. I certainly wouldn't cite them as an example of good design, nor do most other d20 mechanics resemble hit points. More to the point: Even if it were true, "things have always been this way" isn't much of an argument. "Things are better for most players of the game this way" is the issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
Top