Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mallus" data-source="post: 5776820" data-attributes="member: 3887"><p>First comment: would you like a pony too? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Everything is better with ponies. And monkeys. </p><p></p><p></p><p>What about "x spells per day per level" for casters, ie Vancian magic? </p><p></p><p></p><p>The trouble with this is getting people to agree on what, exactly, supports verisimilitude. </p><p></p><p></p><p>This is best left to DM rulings at the table. </p><p></p><p>Trying to encode this into the official rules as anything more than a list of helpful suggestions will significantly increase their complexity of the system. Which means significantly slowing down play. </p><p></p><p></p><p>This is all cool stuff... but the more you rely on explicit rules to handle these situations --as opposed to handling them abstractly and/or with on-the-spot rulings-- the more cumbersome the system becomes.</p><p></p><p>Meaning it will play slower. </p><p></p><p></p><p>More detailed mechanics = less speed. I sound like a broken record, don't I? </p><p></p><p></p><p>This would be great -- just don't include a universal framework for "building" monsters a la 3e. </p><p></p><p></p><p>I'm all for lasting ill effects. But I'm against any implementation of buffs/debuffs that has you recalculating on the fly during combat, or has you playing the bonus stacking game. It's too time consuming. </p><p></p><p></p><p>Like other people said, option paralysis is a bad thing. And the more explicit mechanical options you have, the greater the tendency to view everything occurring in-game through the lens of the rules, ie for some people, the options themselves break immersion. </p><p></p><p></p><p>The rules can't evaluate the specifics of a situation. Only the DM can. Which means "rulings not rules". </p><p> </p><p></p><p>Absolutely!</p><p> </p><p></p><p>Savage Worlds kinda does this... it's a nice approach, but I wonder if it's too different from traditional D&D. You can certainly flatten the power scale, to something closer to AD&D than 3e.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5776820, member: 3887"] First comment: would you like a pony too? :) Everything is better with ponies. And monkeys. What about "x spells per day per level" for casters, ie Vancian magic? The trouble with this is getting people to agree on what, exactly, supports verisimilitude. This is best left to DM rulings at the table. Trying to encode this into the official rules as anything more than a list of helpful suggestions will significantly increase their complexity of the system. Which means significantly slowing down play. This is all cool stuff... but the more you rely on explicit rules to handle these situations --as opposed to handling them abstractly and/or with on-the-spot rulings-- the more cumbersome the system becomes. Meaning it will play slower. More detailed mechanics = less speed. I sound like a broken record, don't I? This would be great -- just don't include a universal framework for "building" monsters a la 3e. I'm all for lasting ill effects. But I'm against any implementation of buffs/debuffs that has you recalculating on the fly during combat, or has you playing the bonus stacking game. It's too time consuming. Like other people said, option paralysis is a bad thing. And the more explicit mechanical options you have, the greater the tendency to view everything occurring in-game through the lens of the rules, ie for some people, the options themselves break immersion. The rules can't evaluate the specifics of a situation. Only the DM can. Which means "rulings not rules". Absolutely! Savage Worlds kinda does this... it's a nice approach, but I wonder if it's too different from traditional D&D. You can certainly flatten the power scale, to something closer to AD&D than 3e. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
Top