Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sylrae" data-source="post: 5777505" data-attributes="member: 48520"><p>I'm not talking about trying to represent *Everything* in the world. I just don't want the things that are represented to be balanced by "Because of Game Balance" without regard to how that fits verisimilitude.</p><p></p><p> As for more Dynamic Combat: 4e isn't dynamic enough. It's basically, "move and use one of your 9-12 powers": Which is an improvement for martial characters, a reduction for casters, but I really dislike the way it was implemented; and well, it's not what I want out of 5e. The Idea behind it would be good to transfer: "Everyone should have a decent number of viable options they can use on a given turn."</p><p></p><p>Monsters don't have to follow the same Rules as PCs. Just because your typical PC has several win button abilities, doesn't mean every monster should have them.</p><p></p><p> Because having a 20th level character who has a ton of completely useless 1st level abilities that never come up, worthless Spell DCs, and is about as powerful as a level 12 character (who can last a bit longer before he's out of spells) Is far too weak.</p><p></p><p>You could increase the total number of levels to please both of us. I dont care for the power gap where you can singlehandedly slaughter armies. You do. Instead of 20 or 30 levels, you can make each tier bigger, and have say, a total of 90 levels.</p><p></p><p>And in the case of speed, you could also easily allow for people to gain 2-3 levels at a time each time they level, in which case you get to godslaying in the same amount of time it takes now.</p><p></p><p></p><p>--------------</p><p></p><p>Fire Sets things on Fire, etc.</p><p> So instead of being completely silent on the issue, make the list of helpful suggestions and give the GM some leeway. I dont want to be told by a player that a fireball can't catch a bunch of papers on fire, or told as a player that I can't use cold spells to freeze water because it's not spelled out in detail in the rules. Give the GM some leeway with it and make the suggestion that they use their best judgment.</p><p></p><p>I'm not especially attached to it, but it doesn't offend me in the way that being told you can only chop a watermelon with a knife once a day.</p><p></p><p>Well, I either feel the need for more options, or mechanics expansive enough to support "doing something cool on the fly". The abstractions aren't satisfying, and the 'rules on the fly' are often met with being told its not mechanically supported. "You cant end a turn on another creature" etc. Or its treated as just refluffing a basic attack, even where that doesn't make sense.</p><p></p><p> Absolutely. Give us a shortcut to build them, but don't make them personality-less "here's something to kill" all the time.</p><p></p><p>-2Str means -1 to Hit, -1 Damage, -1 to Strength based skills, and lowered carrying capacity. I could easily see ditching the carrying capacity, and just spell out what they lose instead of just the attribute.</p><p></p><p>The part that really went away from this in 4e, is you can't kill a creature by attacking its attributes anymore. And I want more ways to skin an orc than through his hitpoints. </p><p></p><p>I imagine that would be a matter of writing style. D&D doesn't give GM's alot of wiggle room in judgment without houserules.</p><p></p><p>Yes. but also, dont have the rules get in the way of rulings that make sense.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Or make the level chart bigger, so you can do the 3 tier thing by going to 60, or even 90, or you can say; go to 20 or 30 and its more the AD&D thing.</p><p></p><p></p><p>----------</p><p></p><p></p><p> I dont think x/encounter is a good way to model fatigue afterward, because it affects nothing but his ability to rage again.</p><p></p><p>If it was instead: After Raging, you suffer a -5 to all actions until you sit down and rest for 10 minutes, or something like that. For scaling, you can increase the duration of rage, increase the bonuses, reduce the following penalties, or reduce the amount of rest needed, to represent "GEtting better at handling this."</p><p></p><p>Or to simplify: As <a href="http://www.enworld.org/forum/members/ahnehnois.html" target="_blank">Ahnehnois</a> mentioned: use hte fatigue and exhaustion mechanics.</p><p></p><p>If you want the campaign to involve stomping through hell and fighting demondragons and killing Asmodeus, then fine.</p><p></p><p>If you want to make a full campaign out of the bottom tier, then you have mechanics to support it.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5777505, member: 48520"] I'm not talking about trying to represent *Everything* in the world. I just don't want the things that are represented to be balanced by "Because of Game Balance" without regard to how that fits verisimilitude. As for more Dynamic Combat: 4e isn't dynamic enough. It's basically, "move and use one of your 9-12 powers": Which is an improvement for martial characters, a reduction for casters, but I really dislike the way it was implemented; and well, it's not what I want out of 5e. The Idea behind it would be good to transfer: "Everyone should have a decent number of viable options they can use on a given turn." Monsters don't have to follow the same Rules as PCs. Just because your typical PC has several win button abilities, doesn't mean every monster should have them. Because having a 20th level character who has a ton of completely useless 1st level abilities that never come up, worthless Spell DCs, and is about as powerful as a level 12 character (who can last a bit longer before he's out of spells) Is far too weak. You could increase the total number of levels to please both of us. I dont care for the power gap where you can singlehandedly slaughter armies. You do. Instead of 20 or 30 levels, you can make each tier bigger, and have say, a total of 90 levels. And in the case of speed, you could also easily allow for people to gain 2-3 levels at a time each time they level, in which case you get to godslaying in the same amount of time it takes now. -------------- Fire Sets things on Fire, etc. So instead of being completely silent on the issue, make the list of helpful suggestions and give the GM some leeway. I dont want to be told by a player that a fireball can't catch a bunch of papers on fire, or told as a player that I can't use cold spells to freeze water because it's not spelled out in detail in the rules. Give the GM some leeway with it and make the suggestion that they use their best judgment. I'm not especially attached to it, but it doesn't offend me in the way that being told you can only chop a watermelon with a knife once a day. Well, I either feel the need for more options, or mechanics expansive enough to support "doing something cool on the fly". The abstractions aren't satisfying, and the 'rules on the fly' are often met with being told its not mechanically supported. "You cant end a turn on another creature" etc. Or its treated as just refluffing a basic attack, even where that doesn't make sense. Absolutely. Give us a shortcut to build them, but don't make them personality-less "here's something to kill" all the time. -2Str means -1 to Hit, -1 Damage, -1 to Strength based skills, and lowered carrying capacity. I could easily see ditching the carrying capacity, and just spell out what they lose instead of just the attribute. The part that really went away from this in 4e, is you can't kill a creature by attacking its attributes anymore. And I want more ways to skin an orc than through his hitpoints. I imagine that would be a matter of writing style. D&D doesn't give GM's alot of wiggle room in judgment without houserules. Yes. but also, dont have the rules get in the way of rulings that make sense. :) Or make the level chart bigger, so you can do the 3 tier thing by going to 60, or even 90, or you can say; go to 20 or 30 and its more the AD&D thing. ---------- I dont think x/encounter is a good way to model fatigue afterward, because it affects nothing but his ability to rage again. If it was instead: After Raging, you suffer a -5 to all actions until you sit down and rest for 10 minutes, or something like that. For scaling, you can increase the duration of rage, increase the bonuses, reduce the following penalties, or reduce the amount of rest needed, to represent "GEtting better at handling this." Or to simplify: As [URL="http://www.enworld.org/forum/members/ahnehnois.html"]Ahnehnois[/URL] mentioned: use hte fatigue and exhaustion mechanics. If you want the campaign to involve stomping through hell and fighting demondragons and killing Asmodeus, then fine. If you want to make a full campaign out of the bottom tier, then you have mechanics to support it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
Top