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Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="Elf Witch" data-source="post: 5778979" data-attributes="member: 9037"><p>I have to agree that when doing fantasy and SF you have to be careful to anchor as much as you can in reality. One of the great things about urban fantasy is that since you are using the real world as background that helps anchor it so when you add the fantastic elements the person doesn't feel as if he has fallen down the rabbit hole.</p><p></p><p>Different people have different tolerances on how much they can take. For example I don't tend to like fantasy novels that just go way overboard in making the world different. The author uses weird hard to pronounce names , develops societies with unrecognizable social mores , the magic is different than anything ever done before. Now I don't mind and even enjoy the last two but putting it all in one story makes me feel as if I am on a acid trip.</p><p></p><p>In 4E one of the thing that really blows it for me is healing surges and the I shout at you and I heal you and here is my reason why. No matter what you say that hit points represent the only way you lose them is by taking some kind of damage. </p><p></p><p>The way I have always looked at them is that up until you are actually dying you have been being cut and bruised finally your body can't take any more and if you don't get help you bleed out. So stop from dying you either A stabilize on your own B someone uses the heal skill to stabilize you C magical healing happens.</p><p></p><p>In 4E healing surges and the shouty thing work by giving you a second wind. Now if that gave back temporary hit points I would have no issue it with it. It would make a lot more sense to me. It is action movie trope the good guy beaten to an inch of his life finds the strength to get up and take out the bad guy then collapses and goes to the hospital. </p><p></p><p>That's me and when we did play 4E it was a house rule that it was temp hit points.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5778979, member: 9037"] I have to agree that when doing fantasy and SF you have to be careful to anchor as much as you can in reality. One of the great things about urban fantasy is that since you are using the real world as background that helps anchor it so when you add the fantastic elements the person doesn't feel as if he has fallen down the rabbit hole. Different people have different tolerances on how much they can take. For example I don't tend to like fantasy novels that just go way overboard in making the world different. The author uses weird hard to pronounce names , develops societies with unrecognizable social mores , the magic is different than anything ever done before. Now I don't mind and even enjoy the last two but putting it all in one story makes me feel as if I am on a acid trip. In 4E one of the thing that really blows it for me is healing surges and the I shout at you and I heal you and here is my reason why. No matter what you say that hit points represent the only way you lose them is by taking some kind of damage. The way I have always looked at them is that up until you are actually dying you have been being cut and bruised finally your body can't take any more and if you don't get help you bleed out. So stop from dying you either A stabilize on your own B someone uses the heal skill to stabilize you C magical healing happens. In 4E healing surges and the shouty thing work by giving you a second wind. Now if that gave back temporary hit points I would have no issue it with it. It would make a lot more sense to me. It is action movie trope the good guy beaten to an inch of his life finds the strength to get up and take out the bad guy then collapses and goes to the hospital. That's me and when we did play 4E it was a house rule that it was temp hit points. [/QUOTE]
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