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General Tabletop Discussion
*Pathfinder & Starfinder
Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="vagabundo" data-source="post: 5779472" data-attributes="member: 55864"><p>Verisimilitude - oh god how I hate that word - comes from the DM not the rule system. </p><p></p><p>I suppose a badly designed rule system, one with inconsistencies could work against verisimilitude. I think 4e is a well designed rule system (better designed than 3e to nail my colours to the mast), but did introduce some concepts that grated for some people. Martial dailies; healing surges, martial healing; certain powers like Come at me; being some of the oft cited examples. </p><p></p><p>It took myself a while to get around how to interpret these abilities, when I realised that these were not character powers, but player powers. Some of my DM narrative control has been given to them to use when they will, still subject to Rule 0. Martial dailies/encounter powers are just abstractions of the chance that the a certain set of circumstances occur. A different game might allow a roll on each martial attack to determine if the opportunity exists for a special exploit (let's say two d10s; on a roll of 10 on either die you can use an encounter power, a roll of two 10's allows for a daily or encounter) but the design team took the averages, abstracted them and gave the player the narrative control to say when they would occur. Done. A far more streamlined system. Now it makes sense in-game. Same for Come at Me, slightly more control though or maybe just a bad power, I haven't decided myself. Really it for the DM to supply the oil to the DND imagination machine.</p><p></p><p>People will find an edition's abstractions that works best for them, but I'm hoping very few of your suggestions make it through, because to give you the level of verisimilitude you'd like would possibly make the game unplayable for me without serious house ruling.</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5779472, member: 55864"] Verisimilitude - oh god how I hate that word - comes from the DM not the rule system. I suppose a badly designed rule system, one with inconsistencies could work against verisimilitude. I think 4e is a well designed rule system (better designed than 3e to nail my colours to the mast), but did introduce some concepts that grated for some people. Martial dailies; healing surges, martial healing; certain powers like Come at me; being some of the oft cited examples. It took myself a while to get around how to interpret these abilities, when I realised that these were not character powers, but player powers. Some of my DM narrative control has been given to them to use when they will, still subject to Rule 0. Martial dailies/encounter powers are just abstractions of the chance that the a certain set of circumstances occur. A different game might allow a roll on each martial attack to determine if the opportunity exists for a special exploit (let's say two d10s; on a roll of 10 on either die you can use an encounter power, a roll of two 10's allows for a daily or encounter) but the design team took the averages, abstracted them and gave the player the narrative control to say when they would occur. Done. A far more streamlined system. Now it makes sense in-game. Same for Come at Me, slightly more control though or maybe just a bad power, I haven't decided myself. Really it for the DM to supply the oil to the DND imagination machine. People will find an edition's abstractions that works best for them, but I'm hoping very few of your suggestions make it through, because to give you the level of verisimilitude you'd like would possibly make the game unplayable for me without serious house ruling. [/QUOTE]
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Bring Back Verisimilitude, add in More Excitement!
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