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Bring Back Verisimilitude, add in More Excitement!
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<blockquote data-quote="UngainlyTitan" data-source="post: 5779856" data-attributes="member: 28487"><p>Some of the basic thropes of D&D work against that though;</p><p>What I mean here, hte basic one that though guy, sneaky guy, magic guy and holy guy go traipsing about in haunted ruins and abandoned places fighting monsters that make 20 year veterens wet themselves but in all that time, tough guy never learns much about magic, magic guy never learns new sword tricks and nobody learns hightly useful tricks from sneaky guy. Also despite daily miracles from holy guy nobody ever converts to the worship of holy guy's god. </p><p></p><p>Now, on the second issue above that players make decisions from the point of view of characters. Take something like trip, now triping people that are expecting it is not that easy. In a fight it is not even something that one would try every attack. It would be bad tactics, it is realy only something that can work when you and the opponent are lined up the right way.</p><p>How does one best model this?</p><p>4e does it by giving the player as the player (not in the person of their character) a token in the form of a power that can be used in a limited way to say that the character is now in a position to try the trip.</p><p></p><p>How do you think it should be done?</p><p></p><p></p><p>So would 4e have worked better for you if all encounter and daily power had a preamble that in effect use of these powers represented a moment where the player (not the character) was invoking that an occasion would now occur where his character could do some cool signature move?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5779856, member: 28487"] Some of the basic thropes of D&D work against that though; What I mean here, hte basic one that though guy, sneaky guy, magic guy and holy guy go traipsing about in haunted ruins and abandoned places fighting monsters that make 20 year veterens wet themselves but in all that time, tough guy never learns much about magic, magic guy never learns new sword tricks and nobody learns hightly useful tricks from sneaky guy. Also despite daily miracles from holy guy nobody ever converts to the worship of holy guy's god. Now, on the second issue above that players make decisions from the point of view of characters. Take something like trip, now triping people that are expecting it is not that easy. In a fight it is not even something that one would try every attack. It would be bad tactics, it is realy only something that can work when you and the opponent are lined up the right way. How does one best model this? 4e does it by giving the player as the player (not in the person of their character) a token in the form of a power that can be used in a limited way to say that the character is now in a position to try the trip. How do you think it should be done? So would 4e have worked better for you if all encounter and daily power had a preamble that in effect use of these powers represented a moment where the player (not the character) was invoking that an occasion would now occur where his character could do some cool signature move? [/QUOTE]
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Bring Back Verisimilitude, add in More Excitement!
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