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Bring out your cults...
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<blockquote data-quote="Bendris Noulg" data-source="post: 346048" data-attributes="member: 6398"><p>Hey, all... I'm currently working on a nasty city in my campaign. It's in the middle of a blasted wasteland, and has gained some measure of isolation and self interest. You can read about it <a href="http://pub55.ezboard.com/fdanyonsgamingforumsfrm24.showMessage?topicID=57.topic" target="_blank">here</a>.</p><p></p><p>Anyhow, as those who read it noticed, there's a bit of demonic cult activity in the city. Nothing as powerful as a major Orcus temple or anything like that, but enough to cause issues as low as street gangs all the way up to corruption and intrigue amongst the nobles.</p><p></p><p>As such, while I've got about a half-dozen ideas (three are listed in the thread, although only one is actually "demonic" in nature), I'm looking for quick 1- or 2-line ideas and concepts to use in order to add more substance to the city's flavor. As the PCs will be trying to unravel a mystery/puzzle, having a large number of possible (but false) leads can easily fill three months of game time (which, for us, is often 6-9 months real time).</p><p></p><p>So, bring out your cults; with everything else I've got to work on, one or two lines from a few people would be a great help.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 346048, member: 6398"] Hey, all... I'm currently working on a nasty city in my campaign. It's in the middle of a blasted wasteland, and has gained some measure of isolation and self interest. You can read about it [url=http://pub55.ezboard.com/fdanyonsgamingforumsfrm24.showMessage?topicID=57.topic]here[/url]. Anyhow, as those who read it noticed, there's a bit of demonic cult activity in the city. Nothing as powerful as a major Orcus temple or anything like that, but enough to cause issues as low as street gangs all the way up to corruption and intrigue amongst the nobles. As such, while I've got about a half-dozen ideas (three are listed in the thread, although only one is actually "demonic" in nature), I'm looking for quick 1- or 2-line ideas and concepts to use in order to add more substance to the city's flavor. As the PCs will be trying to unravel a mystery/puzzle, having a large number of possible (but false) leads can easily fill three months of game time (which, for us, is often 6-9 months real time). So, bring out your cults; with everything else I've got to work on, one or two lines from a few people would be a great help. [/QUOTE]
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