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<blockquote data-quote="CCamfield" data-source="post: 419671" data-attributes="member: 8123"><p>This one is not entirely thought out yet, but...</p><p></p><p>The Servants of the Eater of Magic</p><p></p><p>The Eater of Magic is a powerful demonic godling that was crippled and banished from the world in ages past. Its worshippers were thought destroyed by most, but a few survived to found a secretive cult. The Eater was particularly feared because, as its name suggests, it sustained itself through the consumption of magical energy, and this made it incredibly difficult to defeat.</p><p></p><p>In order to bring the Eater back into the world, the cult must steal magical items, spell books, and the like to sacrifice - feed - to the Eater. This will naturally enough strip the items of their magic. As they sacrifice more items, the Eater will "approach" the world, and begin to have a draining effect on magic in the vicinity of the cults' shrines. If the Eater actually manages to manifest itself (through the sacrifice of a great many items or some powerful artifacts), an area around it is considered a negative magic zone, per the Geomancy section in Occult Lore.</p><p></p><p>For a very long time the Servants have been held in check in a sort of "shadow war", but they have now either gained a victory of those opponents, or their opponents are no more. In my game their opponents were the secret police of the regime of the city of Almara. Almara has just been conquered by foreigners, who have NO clue about the Servants, of course.</p><p></p><p>(Other details: I've been thinking about letting the Servants have a feat, Mark of the Eater or something like that, which dedicates a character to the service of the Eater, and makes them immune to the magic dampening and draining effects of the Eater of Magic.)</p></blockquote><p></p>
[QUOTE="CCamfield, post: 419671, member: 8123"] This one is not entirely thought out yet, but... The Servants of the Eater of Magic The Eater of Magic is a powerful demonic godling that was crippled and banished from the world in ages past. Its worshippers were thought destroyed by most, but a few survived to found a secretive cult. The Eater was particularly feared because, as its name suggests, it sustained itself through the consumption of magical energy, and this made it incredibly difficult to defeat. In order to bring the Eater back into the world, the cult must steal magical items, spell books, and the like to sacrifice - feed - to the Eater. This will naturally enough strip the items of their magic. As they sacrifice more items, the Eater will "approach" the world, and begin to have a draining effect on magic in the vicinity of the cults' shrines. If the Eater actually manages to manifest itself (through the sacrifice of a great many items or some powerful artifacts), an area around it is considered a negative magic zone, per the Geomancy section in Occult Lore. For a very long time the Servants have been held in check in a sort of "shadow war", but they have now either gained a victory of those opponents, or their opponents are no more. In my game their opponents were the secret police of the regime of the city of Almara. Almara has just been conquered by foreigners, who have NO clue about the Servants, of course. (Other details: I've been thinking about letting the Servants have a feat, Mark of the Eater or something like that, which dedicates a character to the service of the Eater, and makes them immune to the magic dampening and draining effects of the Eater of Magic.) [/QUOTE]
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