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Bring out your dead.
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<blockquote data-quote="Wombat" data-source="post: 1355882" data-attributes="member: 8447"><p>In my campaigns Death Happens.</p><p></p><p>Nah, not every session or anything, but PCs do die, especially if they are stupid. My players are very good with this and take appropriate precautions, always knowing that I also grant extra XP for acting heroic -- makes the chances and challenges all the more worth it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Raise Dead, etc., is much, much more problematic. The games we play are low-to-mid range, highest we have run was one character who got to 12th level and many games are centered around 6th-8th level. This means only NPCs have the rezz power, and they are loath to use it on Joe Nobody. The mores of the culture restrict resurrection to "Important Souls" (aka nobles, high priests, and the very wealthy), and even then not all the time.</p><p></p><p>OTOH, we keep a "Graveyard File" of dead PCs (and NPCs) -- anyone can visit the "graveyard" and find nice "headstones" to various PCs that have passed on before. I adopted this from an <em>Ars Magica</em> campaign I ran, but it has a rather different effect, since there is less of a sense of community in my D&D game than in my AM game. Basically players leave behind money for classy tombstones and the like...</p></blockquote><p></p>
[QUOTE="Wombat, post: 1355882, member: 8447"] In my campaigns Death Happens. Nah, not every session or anything, but PCs do die, especially if they are stupid. My players are very good with this and take appropriate precautions, always knowing that I also grant extra XP for acting heroic -- makes the chances and challenges all the more worth it. :) Raise Dead, etc., is much, much more problematic. The games we play are low-to-mid range, highest we have run was one character who got to 12th level and many games are centered around 6th-8th level. This means only NPCs have the rezz power, and they are loath to use it on Joe Nobody. The mores of the culture restrict resurrection to "Important Souls" (aka nobles, high priests, and the very wealthy), and even then not all the time. OTOH, we keep a "Graveyard File" of dead PCs (and NPCs) -- anyone can visit the "graveyard" and find nice "headstones" to various PCs that have passed on before. I adopted this from an [I]Ars Magica[/I] campaign I ran, but it has a rather different effect, since there is less of a sense of community in my D&D game than in my AM game. Basically players leave behind money for classy tombstones and the like... [/QUOTE]
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