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Bring 'Um Back Alive?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 6090826" data-attributes="member: 1165"><p>Let's hope the PCs start at high level. It's really hard to capture a monster, especially if it's something that can kill you every six seconds, like a beholder. (You could wrap its eyes. It could disintegrate the wraps. Etc.)</p><p></p><p></p><p></p><p>This sounds like certain types of Dark Sun campaigns. Go into the deep deserts and capture "new beasts" with horrific unknown abilities, so they can be slaughtered in the arenas. Never ran or played in one though.</p><p></p><p></p><p></p><p>At level 1, I'd want to go home!</p><p></p><p>More helpfully, I think that campaign would have a premium on wizards, because they can more easily capture opponents without killing (Charm Monster would be really handy here, or even Sleep at very low levels, and Telekinetic Sphere at high levels), and they tend to be the best at crafting items, such as the cage you'll be keeping monsters in. Rangers are also really good at tracking, and with favored enemy, handy to have when things go wrong. Also, they have Spot as a class skill. I'm picturing druids being handy too, much like rangers, and they can wild shape into creatures they've encountered <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Don't get a sorcerer! You need to be able to change your spell selection for each mission.</p><p></p><p>There would be lots of disposable items like nets (they'll get shredded), bolas and tanglefoot bags being thrown around too. Plus there'd be expenses relating to transport and healing (captives, that is, you can't expect the fighter to only use nets, now can you?). PCs would need to be able to trade equipment. Those scrolls of Protection from Evil you use to keep mind flayers from dominating you* would be less useful when you're chasing after giant neutral wereapes.</p><p></p><p>*I know in 3.x it's just Charm, but that's lame. 2e mind flayers could dominate you, and considering their range of darkvision, could do so when you least expected it.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 6090826, member: 1165"] Let's hope the PCs start at high level. It's really hard to capture a monster, especially if it's something that can kill you every six seconds, like a beholder. (You could wrap its eyes. It could disintegrate the wraps. Etc.) This sounds like certain types of Dark Sun campaigns. Go into the deep deserts and capture "new beasts" with horrific unknown abilities, so they can be slaughtered in the arenas. Never ran or played in one though. At level 1, I'd want to go home! More helpfully, I think that campaign would have a premium on wizards, because they can more easily capture opponents without killing (Charm Monster would be really handy here, or even Sleep at very low levels, and Telekinetic Sphere at high levels), and they tend to be the best at crafting items, such as the cage you'll be keeping monsters in. Rangers are also really good at tracking, and with favored enemy, handy to have when things go wrong. Also, they have Spot as a class skill. I'm picturing druids being handy too, much like rangers, and they can wild shape into creatures they've encountered :) Don't get a sorcerer! You need to be able to change your spell selection for each mission. There would be lots of disposable items like nets (they'll get shredded), bolas and tanglefoot bags being thrown around too. Plus there'd be expenses relating to transport and healing (captives, that is, you can't expect the fighter to only use nets, now can you?). PCs would need to be able to trade equipment. Those scrolls of Protection from Evil you use to keep mind flayers from dominating you* would be less useful when you're chasing after giant neutral wereapes. *I know in 3.x it's just Charm, but that's lame. 2e mind flayers could dominate you, and considering their range of darkvision, could do so when you least expected it. [/QUOTE]
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