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Bring 'Um Back Alive?
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<blockquote data-quote="Hand of Evil" data-source="post: 6091699" data-attributes="member: 371"><p>To me it would come down to a number of steps and this MAY require a number of different teams:</p><ul> <li data-xf-list-type="ul">Research - characters would do a lot in looking into finding out everything they can about said creature. May be they hire a team, maybe they have them on staff. You can work this out with a simple flow chart: roll X find out 1 fact, roll a Y and find out 1 myth. The greater the CR, the harder it is to find Facts.</li> <li data-xf-list-type="ul">Location - they would have to find the said creature. This would be the jobs of scouts and rangers but it is also investigation. </li> <li data-xf-list-type="ul">Trap building - want it alive, you got to have a trap. Some times it is a magic trap, some times just a pit or even a bunch of guys with a net but if you want it alive, you got to have one. </li> <li data-xf-list-type="ul">Teamsters - Once you capture it, you got to move it. And this is where the fun really starts, getting it from point A to Z and all the points between. This is the adventure, dealing with NPCs, Tolls and other parties that may let you do the work only to try and steal the reward. </li> </ul></blockquote><p></p>
[QUOTE="Hand of Evil, post: 6091699, member: 371"] To me it would come down to a number of steps and this MAY require a number of different teams: [LIST] [*]Research - characters would do a lot in looking into finding out everything they can about said creature. May be they hire a team, maybe they have them on staff. You can work this out with a simple flow chart: roll X find out 1 fact, roll a Y and find out 1 myth. The greater the CR, the harder it is to find Facts. [*]Location - they would have to find the said creature. This would be the jobs of scouts and rangers but it is also investigation. [*]Trap building - want it alive, you got to have a trap. Some times it is a magic trap, some times just a pit or even a bunch of guys with a net but if you want it alive, you got to have one. [*]Teamsters - Once you capture it, you got to move it. And this is where the fun really starts, getting it from point A to Z and all the points between. This is the adventure, dealing with NPCs, Tolls and other parties that may let you do the work only to try and steal the reward. [/LIST] [/QUOTE]
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