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Bringing 5e elements into Pathfinder to deconfuse players
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<blockquote data-quote="ParanoydStyle" data-source="post: 7565941" data-attributes="member: 6984451"><p>Right, h'derrr! Yeah this came up recently when I was playing 5th and someone stood up next to an enemy and I was like "that provokes an AoO" and I was like "OF COURSE IT DOES, OTHERWISE WHAT IS THE POINT OF TRIPPING?" and I guess I sounded authoritative and knowledgeable but the DM ruled that standing up would indeed provoke an AoO. Whoops. I honestly didn't know I was lying. I was <em>sure</em> I could find it in the book somewhere lol. </p><p></p><p>The main thing I noticed (but apparently forgot I noticed) was that you can now cast a spell in melee range without penalty in 5E without making any kind of check, which I was more than fine with, since Concentration now means something else and does something else, and actually constrains a full-casting character's abilities <em>far more</em> than making a Concentration check to cast defensively in 3.X ever did, so I was just like good, I stand next to the ghoul and cast <em>burning hands</em> in its face.</p><p></p><p>When things other than turning your back on an enemy provoke an AoO, that really opens up the whole "five foot step" can of worms...there are skills and feats that changing from PF AoO rules to 5E AoO rules seriously screws up, namely Combat Casting and Concentration, which are in my experience a feat that every magic user picks up ASAP and a skill every magic user invests in ASAP. I'd still advise either going full on 5E with both campaigns, or using the 5E MOVEMENT rules (but again be aware of things like Spring Attack) but not the 5E AoO rules (or lack thereof). I think. It's a tricky situation and I can understand why your players are confused.</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7565941, member: 6984451"] Right, h'derrr! Yeah this came up recently when I was playing 5th and someone stood up next to an enemy and I was like "that provokes an AoO" and I was like "OF COURSE IT DOES, OTHERWISE WHAT IS THE POINT OF TRIPPING?" and I guess I sounded authoritative and knowledgeable but the DM ruled that standing up would indeed provoke an AoO. Whoops. I honestly didn't know I was lying. I was [I]sure[/I] I could find it in the book somewhere lol. The main thing I noticed (but apparently forgot I noticed) was that you can now cast a spell in melee range without penalty in 5E without making any kind of check, which I was more than fine with, since Concentration now means something else and does something else, and actually constrains a full-casting character's abilities [I]far more[/I] than making a Concentration check to cast defensively in 3.X ever did, so I was just like good, I stand next to the ghoul and cast [I]burning hands[/I] in its face. When things other than turning your back on an enemy provoke an AoO, that really opens up the whole "five foot step" can of worms...there are skills and feats that changing from PF AoO rules to 5E AoO rules seriously screws up, namely Combat Casting and Concentration, which are in my experience a feat that every magic user picks up ASAP and a skill every magic user invests in ASAP. I'd still advise either going full on 5E with both campaigns, or using the 5E MOVEMENT rules (but again be aware of things like Spring Attack) but not the 5E AoO rules (or lack thereof). I think. It's a tricky situation and I can understand why your players are confused. [/QUOTE]
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