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Bringing back old product lines as one-shot books
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<blockquote data-quote="Alzrius" data-source="post: 1696450" data-attributes="member: 8461"><p>That didn't stop there from being <em>Ravenloft</em> and <em>Dragonlance</em> articles in <em>Dragon</em> #315. Of course, you could make cases that that was Paizo, not WotC, and that neither of those articles really built on anything that hadn't been done already, etc.</p><p></p><p></p><p></p><p></p><p></p><p>These guys pretty much said what I would say to this idea. I couldn't be more in support of it if I tried.</p><p></p><p>That said, there have been some concerns here that are valid. The one about stuff being squeezed out due to space limitations, or just falling through the cracks, is a good one. Even a 300+ page book (which is what such a one-shot would have to be to do the setting justice) would have a hell of a hard time getting everything in there, and some people would be upset about that. If you're a huge fan of the Astromundi Cluster, a six-page section on it will never satisfy you like the original boxed set on that sphere did.</p><p></p><p>Streamlining in regards to the rules is another. 3E did away with a lot of extraneous rules (such as how priests of specific mythoi are now all clerics with different domains), and for better or for worse, that'd happen on any setting update. Is it really worth making old kits into prestige classes, for example, when you could also justify them with a few feat and skill choices? Worse is the question of what to do about rules in 3E that weren't around in 2E. The inclusion of, say, monks into a campaign that had none before ("Monks? There are no monk orders in Cerilia!") is the sort of thing that riles the old guard up very quickly. However, it is a question that needs to be addressed, because while things like that weren't present in the 2E incarnation, it was because they didn't exist, not because of a desgn choice, and updating the campaign means possibly including updates in things like this.</p><p></p><p>The last stumbling block is the world-setting itself. Namely, should it be seen as having been frozen from the last products, or does it need to be advanced? This is a separate query from the previous ones, but no less important (I, for example, loved seeing <em>Dark Sun</em> get pushed three centuries into the future, even though I hated seeing them shoehorn in paladins and sorcerers). On the one hand, some purists will demand that a campaign setting not have advanced, since otherwise its more tampering with something they already know and love. On the other hand, many fans of the older settings won't want to buy fluff material that might as well be word-for-word with their old boxed sets. Again, there is no easy answer here.</p><p></p><p>It's questions like these that prevent the beloved older settings from being revived by WotC.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1696450, member: 8461"] That didn't stop there from being [I]Ravenloft[/I] and [I]Dragonlance[/I] articles in [I]Dragon[/I] #315. Of course, you could make cases that that was Paizo, not WotC, and that neither of those articles really built on anything that hadn't been done already, etc. These guys pretty much said what I would say to this idea. I couldn't be more in support of it if I tried. That said, there have been some concerns here that are valid. The one about stuff being squeezed out due to space limitations, or just falling through the cracks, is a good one. Even a 300+ page book (which is what such a one-shot would have to be to do the setting justice) would have a hell of a hard time getting everything in there, and some people would be upset about that. If you're a huge fan of the Astromundi Cluster, a six-page section on it will never satisfy you like the original boxed set on that sphere did. Streamlining in regards to the rules is another. 3E did away with a lot of extraneous rules (such as how priests of specific mythoi are now all clerics with different domains), and for better or for worse, that'd happen on any setting update. Is it really worth making old kits into prestige classes, for example, when you could also justify them with a few feat and skill choices? Worse is the question of what to do about rules in 3E that weren't around in 2E. The inclusion of, say, monks into a campaign that had none before ("Monks? There are no monk orders in Cerilia!") is the sort of thing that riles the old guard up very quickly. However, it is a question that needs to be addressed, because while things like that weren't present in the 2E incarnation, it was because they didn't exist, not because of a desgn choice, and updating the campaign means possibly including updates in things like this. The last stumbling block is the world-setting itself. Namely, should it be seen as having been frozen from the last products, or does it need to be advanced? This is a separate query from the previous ones, but no less important (I, for example, loved seeing [I]Dark Sun[/I] get pushed three centuries into the future, even though I hated seeing them shoehorn in paladins and sorcerers). On the one hand, some purists will demand that a campaign setting not have advanced, since otherwise its more tampering with something they already know and love. On the other hand, many fans of the older settings won't want to buy fluff material that might as well be word-for-word with their old boxed sets. Again, there is no easy answer here. It's questions like these that prevent the beloved older settings from being revived by WotC. [/QUOTE]
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