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Bringing back old product lines as one-shot books
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<blockquote data-quote="Orius" data-source="post: 1729445" data-attributes="member: 8863"><p>I would also say no to a $40 hardcover that tries to cram in half a dozen settings; IMO, that's just not enough space. I would rather see the settings that had some truely unique stuff presented as a single book maybe like OA or MotP that updates the mechanics so they mesh well with 3.5 (unlike the bolted-on approach of 2e).</p><p> </p><p> For example, Spelljammer. I've never played SJ, but what interests me the most is the spelljamming itself. Having rule mechinics for powering spelljamming helms that work with 3e rules would be interesting to me. Of course, you don't want to fundamentally alter it and rile up the people who like old SJ.</p><p> </p><p> Another good example is Birthright. What I'd like to see is rules for blood abilities and running domains. Maybe even make it a system that can be added onto any sort of D&D world, but uses Cerilia as an example. There are the blood feats in Dragon #315 which make a pretty good start fot that, but I'd prefer a more diverse list of feats that aren't tied to specific Cerilian gods, but that can be a applied to gods based on their portfolios. </p><p> </p><p> I would say no to something like Mystara, because while it may have had some good stuff, Mystara is pretty much a typical D&D setting, like Greyhawk, Forgotten Realms, etc. So a "core" Mystara campaign really doesn't have anything to convert, except some monsters. Yeah, there's the Hollow World and Savage Coast, but Mystara on the whole doesn't really have concepts that are as interesting to me as Spelljammer, Dark Sun or Birthright.</p></blockquote><p></p>
[QUOTE="Orius, post: 1729445, member: 8863"] I would also say no to a $40 hardcover that tries to cram in half a dozen settings; IMO, that's just not enough space. I would rather see the settings that had some truely unique stuff presented as a single book maybe like OA or MotP that updates the mechanics so they mesh well with 3.5 (unlike the bolted-on approach of 2e). For example, Spelljammer. I've never played SJ, but what interests me the most is the spelljamming itself. Having rule mechinics for powering spelljamming helms that work with 3e rules would be interesting to me. Of course, you don't want to fundamentally alter it and rile up the people who like old SJ. Another good example is Birthright. What I'd like to see is rules for blood abilities and running domains. Maybe even make it a system that can be added onto any sort of D&D world, but uses Cerilia as an example. There are the blood feats in Dragon #315 which make a pretty good start fot that, but I'd prefer a more diverse list of feats that aren't tied to specific Cerilian gods, but that can be a applied to gods based on their portfolios. I would say no to something like Mystara, because while it may have had some good stuff, Mystara is pretty much a typical D&D setting, like Greyhawk, Forgotten Realms, etc. So a "core" Mystara campaign really doesn't have anything to convert, except some monsters. Yeah, there's the Hollow World and Savage Coast, but Mystara on the whole doesn't really have concepts that are as interesting to me as Spelljammer, Dark Sun or Birthright. [/QUOTE]
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