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Bringing Back the Fighting Man
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<blockquote data-quote="Theory of Games" data-source="post: 9448628" data-attributes="member: 7042201"><p>Well met.</p><p></p><p>With OD&D there's a rule: </p><p></p><p><em>"A fighting man can get 1 attack per HD/level on creatures of 1 HD or less. All those attacks are as if he himself is 1st level."</em></p><p></p><p>Now I never played OD&D (I started with Basic), but this rule should be IMO standard for Fighters. Every other class has special abilities and scaling damage - what's the Fighter got? <em>Jelly beans</em>. And it's not like this makes them OP:</p><p></p><p>A 6th LVL Fighter runs into 4 goblins. So she gets 6 (her level) total attacks as if she were still 1st LVL against the goblins. </p><p></p><p>It's not like the Fighter is getting multiple attacks against every foe. It's just the little guys. I mean the Magic-User can cast <em>Sleep </em>and do the same thing against lower level foes. So why not puts some pants back on the Fighter? I was thinking of reintroducing this old rule to my upcoming ('25) BECMI campaign. And I know somebody might start with "Ah! But what if the Fighter's using two weapons simultaneously?" That's just one more attack per round, as usual.</p><p></p><p>Thoughts?</p><p></p><p><img src="https://media.tenor.com/_nRpMi0O7iwAAAAM/conan-sword.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9448628, member: 7042201"] Well met. With OD&D there's a rule: [I]"A fighting man can get 1 attack per HD/level on creatures of 1 HD or less. All those attacks are as if he himself is 1st level."[/I] Now I never played OD&D (I started with Basic), but this rule should be IMO standard for Fighters. Every other class has special abilities and scaling damage - what's the Fighter got? [I]Jelly beans[/I]. And it's not like this makes them OP: A 6th LVL Fighter runs into 4 goblins. So she gets 6 (her level) total attacks as if she were still 1st LVL against the goblins. It's not like the Fighter is getting multiple attacks against every foe. It's just the little guys. I mean the Magic-User can cast [I]Sleep [/I]and do the same thing against lower level foes. So why not puts some pants back on the Fighter? I was thinking of reintroducing this old rule to my upcoming ('25) BECMI campaign. And I know somebody might start with "Ah! But what if the Fighter's using two weapons simultaneously?" That's just one more attack per round, as usual. Thoughts? [IMG]https://media.tenor.com/_nRpMi0O7iwAAAAM/conan-sword.gif[/IMG] [/QUOTE]
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