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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Bringing Back the Fighting Man
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<blockquote data-quote="grimmgoose" data-source="post: 9451636" data-attributes="member: 7042183"><p>Yeah, that'd be about two hours, assuming we're all blazing-fast <img class="smilie smilie--emoji" alt="😂" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" title="Face with tears of joy :joy:" data-shortname=":joy:" loading="lazy" width="64" height="64" /> </p><p></p><p>I get that it's "cool", but there are some things better described narratively to get to the stuff that's worth spending the time at the table. That's obviously going to vary from party to party. </p><p></p><p>We did Curse of Strahd, and there's an encounter that </p><p>[SPOILER="Curse of Strahd Spoilers"]pits the party against a ton of Twig Blights[/SPOILER]. The group did this towards the end of the campaign, so they were about level 9. All in all, it took about an hour and a half to finish the fight. </p><p></p><p>At the end of each session, we do "stars and wishes"; basically what was your favorite and least favorite thing about the session. The consensus was, "I wish that fight had been a single roll, or skipped". There was no tension. It was "fun" for about two rounds, but the lack of threat made it boring. </p><p></p><p>I agree that <strong>sometimes </strong>it can be fun, narratively interesting, and mechanically challenging. I think that's pretty rare, though.</p></blockquote><p></p>
[QUOTE="grimmgoose, post: 9451636, member: 7042183"] Yeah, that'd be about two hours, assuming we're all blazing-fast 😂 I get that it's "cool", but there are some things better described narratively to get to the stuff that's worth spending the time at the table. That's obviously going to vary from party to party. We did Curse of Strahd, and there's an encounter that [SPOILER="Curse of Strahd Spoilers"]pits the party against a ton of Twig Blights[/SPOILER]. The group did this towards the end of the campaign, so they were about level 9. All in all, it took about an hour and a half to finish the fight. At the end of each session, we do "stars and wishes"; basically what was your favorite and least favorite thing about the session. The consensus was, "I wish that fight had been a single roll, or skipped". There was no tension. It was "fun" for about two rounds, but the lack of threat made it boring. I agree that [B]sometimes [/B]it can be fun, narratively interesting, and mechanically challenging. I think that's pretty rare, though. [/QUOTE]
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