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Bringing Back the Fighting Man
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<blockquote data-quote="Mannahnin" data-source="post: 9451651" data-attributes="member: 7026594"><p>Oh, sure! The mechanics need to support it!</p><p></p><p>I remember a similar fight against an undead horde (hundreds of skeletons and zombies) which one of my groups played through in 3rd ed which was really epic in concept, but which in play turned into an hours-long slog.</p><p></p><p>5E and 3E both have the issue that monsters generally have enough HP that even low level chumps are not guaranteed to be one hit kills.</p><p></p><p>4E addressed this with Minions.</p><p></p><p>In Chainmail where the precursor of the "sweep attack" rule originated, Heroes and Superheroes threw 4 or 8 d6s for their attacks like a larger number of regular troops, and those attacks were speedy to resolve because there were no HP. Just compare unit type to unit type to see what # or greater you needed to roll on those d6s to cause a hit, which was mostly just a casualty (you might need multiple simultaneous hits against a tougher target, but there was no hit or HP tracking round to round).</p><p></p><p>In OD&D and 1E, where there were "Sweep attack" rules, 1HD monsters had few enough HP that between magic weapons and strength bonuses, you'd normally be getting one hit kills on eligible targets.</p><p></p><p>My B/X house rule for them explicitly skips damage rolls. Just roll the appropriate number of d20s, count hits and remove casualties. For that exact reason.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9451651, member: 7026594"] Oh, sure! The mechanics need to support it! I remember a similar fight against an undead horde (hundreds of skeletons and zombies) which one of my groups played through in 3rd ed which was really epic in concept, but which in play turned into an hours-long slog. 5E and 3E both have the issue that monsters generally have enough HP that even low level chumps are not guaranteed to be one hit kills. 4E addressed this with Minions. In Chainmail where the precursor of the "sweep attack" rule originated, Heroes and Superheroes threw 4 or 8 d6s for their attacks like a larger number of regular troops, and those attacks were speedy to resolve because there were no HP. Just compare unit type to unit type to see what # or greater you needed to roll on those d6s to cause a hit, which was mostly just a casualty (you might need multiple simultaneous hits against a tougher target, but there was no hit or HP tracking round to round). In OD&D and 1E, where there were "Sweep attack" rules, 1HD monsters had few enough HP that between magic weapons and strength bonuses, you'd normally be getting one hit kills on eligible targets. My B/X house rule for them explicitly skips damage rolls. Just roll the appropriate number of d20s, count hits and remove casualties. For that exact reason. [/QUOTE]
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