Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Bringing Back the Fighting Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9452506" data-attributes="member: 7026594"><p>I'm sure. That's even more of the same problem. Fumble mechanics punish people for doing the thing they're supposed to be good at.</p><p></p><p>Unless you include some sort of mitigation mechanic to factor in skill. <a href="https://deltasdnd.blogspot.com/2012/07/critical-hits.html" target="_blank">Delta's old crit rules from 2012</a>, for example, include the victim getting a save vs. Petrification to negate the crit or fumble, which means higher level characters suffer from them less. Which helps, but I'm still not sure the juice is worth the squeeze. Whether the reward is worth the extra time and dice rolls.</p><p></p><p>My current crit and fumble house rules for B/X are:</p><p></p><p>I normally also just rule the enemy defeated if the 1 extra HP would do it. No screwing the players by letting them choose wrong in that situation.</p><p></p><p></p><p>That's a good question. Still working on the best solution. Fumbles with a skill-mitigation rule like Delta used are one option.</p><p></p><p></p><p></p><p></p><p>Right, I'm saying this is a mindset I've gotten away from. My players and I shouldn't be wasting precious table time slogging through a non-entertaining fight out of a misguided dedication to the 1% chance that it will turn out surprisingly and be fun. That's getting priorities backwards. Better to adjust the mechanics to make such fights more enjoyable the other 99% of the time, or to skip them.</p><p></p><p>Obviously your mileage may vary, and if your table is happy, more power to it!</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9452506, member: 7026594"] I'm sure. That's even more of the same problem. Fumble mechanics punish people for doing the thing they're supposed to be good at. Unless you include some sort of mitigation mechanic to factor in skill. [URL='https://deltasdnd.blogspot.com/2012/07/critical-hits.html']Delta's old crit rules from 2012[/URL], for example, include the victim getting a save vs. Petrification to negate the crit or fumble, which means higher level characters suffer from them less. Which helps, but I'm still not sure the juice is worth the squeeze. Whether the reward is worth the extra time and dice rolls. My current crit and fumble house rules for B/X are: I normally also just rule the enemy defeated if the 1 extra HP would do it. No screwing the players by letting them choose wrong in that situation. That's a good question. Still working on the best solution. Fumbles with a skill-mitigation rule like Delta used are one option. Right, I'm saying this is a mindset I've gotten away from. My players and I shouldn't be wasting precious table time slogging through a non-entertaining fight out of a misguided dedication to the 1% chance that it will turn out surprisingly and be fun. That's getting priorities backwards. Better to adjust the mechanics to make such fights more enjoyable the other 99% of the time, or to skip them. Obviously your mileage may vary, and if your table is happy, more power to it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Bringing Back the Fighting Man
Top