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Bringing Back the Fighting Man
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<blockquote data-quote="Mannahnin" data-source="post: 9452526" data-attributes="member: 7026594"><p>A very good question, and I think this is one of the common complaints about 5e. Even in tier 1, there's already enough HP inflation that it can get a bit sloggy. This is one reason I switched to the "a long rest is a week, a short rest is overnight" variant midway through the last 5E campaign I ran, because resource depletion was too little, especially for the random wilderness encounters I wanted to include. </p><p></p><p>With OSE I don't think this is <em>usually </em>an issue, because resources are more limited and fights normally resolve faster. So there's less slog and higher stakes inherently.</p><p></p><p>I introduced a "sweep" house rule for Fighters and demi-humans (possibly other fighter-like classes if I were to introduce them) specifically to make encounters with large numbers of humanoids quicker to play and resolve, as well as just to make Fighters and quasi-Fighters a little more badass.</p><p></p><p>Is slog an issue you've run into much with OSE?</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9452526, member: 7026594"] A very good question, and I think this is one of the common complaints about 5e. Even in tier 1, there's already enough HP inflation that it can get a bit sloggy. This is one reason I switched to the "a long rest is a week, a short rest is overnight" variant midway through the last 5E campaign I ran, because resource depletion was too little, especially for the random wilderness encounters I wanted to include. With OSE I don't think this is [I]usually [/I]an issue, because resources are more limited and fights normally resolve faster. So there's less slog and higher stakes inherently. I introduced a "sweep" house rule for Fighters and demi-humans (possibly other fighter-like classes if I were to introduce them) specifically to make encounters with large numbers of humanoids quicker to play and resolve, as well as just to make Fighters and quasi-Fighters a little more badass. Is slog an issue you've run into much with OSE? [/QUOTE]
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