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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Bringing Back the Fighting Man
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<blockquote data-quote="Lanefan" data-source="post: 9455918" data-attributes="member: 29398"><p>This was 1e, or close enough.</p><p></p><p>A party of a dozen or so name-ish level characters vs a complex with about 25 levelled (some quite high-levelled) foes, with lots of room to move around and a whole lot of spellcasters. Part of the issue was that the overall combat quickly became a multi-ring circus with smaller sub-combats going on all over the place (e.g. one outside in the clearing, one in the left cave, one in the right cave, a pursuit inside the caves, etc.); I had to run these all side-along segment by segment as I never knew if-when one sub-combat might interact with another e.g. does someone's mis-aimed lightning bolt in the clearing spill over into one of the caves or does the pursuit (intentionally or otherwise) run onto another fight or does someone move from one brawl to jump into another, etc.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9455918, member: 29398"] This was 1e, or close enough. A party of a dozen or so name-ish level characters vs a complex with about 25 levelled (some quite high-levelled) foes, with lots of room to move around and a whole lot of spellcasters. Part of the issue was that the overall combat quickly became a multi-ring circus with smaller sub-combats going on all over the place (e.g. one outside in the clearing, one in the left cave, one in the right cave, a pursuit inside the caves, etc.); I had to run these all side-along segment by segment as I never knew if-when one sub-combat might interact with another e.g. does someone's mis-aimed lightning bolt in the clearing spill over into one of the caves or does the pursuit (intentionally or otherwise) run onto another fight or does someone move from one brawl to jump into another, etc. [/QUOTE]
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Bringing Back the Fighting Man
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