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Bringing Back the Prestige
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<blockquote data-quote="Arken" data-source="post: 978488" data-attributes="member: 3469"><p>I don't actually have a problem with prestige classes being taken without any actual concrete role-play aspects such as joining a guild or organisation if the role being filled by the prestige class is to give the player access to a particular game function (such as a workable fighter/mage or even dare I say cleric/mage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) in such a case the prestige classs is just the natural development of the character the player wants. I also allow them to be taken if they clearly fit with a character concept that is being built without being fussy about multi-classing into others. If you don't consider an assassin and a theif acrobat to be seperate 'organisations' that are exclusive and instead tools to allow the player to create the character they want (i.e. an acrobatic assassin) then i don't really see a problem with extensive multiclassing. The only thing that needs to be done is modification of most prestige classes to ensure they're balanced but I'd do that anyway. Truly the more the merrier <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Arken, post: 978488, member: 3469"] I don't actually have a problem with prestige classes being taken without any actual concrete role-play aspects such as joining a guild or organisation if the role being filled by the prestige class is to give the player access to a particular game function (such as a workable fighter/mage or even dare I say cleric/mage :D) in such a case the prestige classs is just the natural development of the character the player wants. I also allow them to be taken if they clearly fit with a character concept that is being built without being fussy about multi-classing into others. If you don't consider an assassin and a theif acrobat to be seperate 'organisations' that are exclusive and instead tools to allow the player to create the character they want (i.e. an acrobatic assassin) then i don't really see a problem with extensive multiclassing. The only thing that needs to be done is modification of most prestige classes to ensure they're balanced but I'd do that anyway. Truly the more the merrier :D [/QUOTE]
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