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General Tabletop Discussion
*Dungeons & Dragons
Bringing back the thief/rogue damage multiplier.
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<blockquote data-quote="ECMO3" data-source="post: 8524824" data-attributes="member: 7030563"><p>The balanced way to do it is make sneak attack work like monk martial arts in that there is a specific die (d6) you use and then multiply that dice by half your level rounded up plus 1.</p><p></p><p>So a sneak attack at level 1 is 1d6*2. This is the sneak attack damage whether you are using a blowgun or a heavy crossbow, it is 1d6*4 at 5th level ..... You get no weapon damage other than the sneak attack. This will make average damage equal what a Rogue with a short sword would do, although there would be a much higher variance and no mode. </p><p></p><p>If you limit this to 1 attack with the attack action only I would use a larger die (probably a d8, maybe a d10).</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8524824, member: 7030563"] The balanced way to do it is make sneak attack work like monk martial arts in that there is a specific die (d6) you use and then multiply that dice by half your level rounded up plus 1. So a sneak attack at level 1 is 1d6*2. This is the sneak attack damage whether you are using a blowgun or a heavy crossbow, it is 1d6*4 at 5th level ..... You get no weapon damage other than the sneak attack. This will make average damage equal what a Rogue with a short sword would do, although there would be a much higher variance and no mode. If you limit this to 1 attack with the attack action only I would use a larger die (probably a d8, maybe a d10). [/QUOTE]
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Bringing back the thief/rogue damage multiplier.
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