Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bringing back weapon speed!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Judas" data-source="post: 892924" data-attributes="member: 3917"><p>I feel it's fine the way it is. You're trying to make it more realistic, which I applaud by the way, but there's other factors besides size.</p><p></p><p>Weight:</p><p>A weapons weight is actually what should ultimately determine weapons speed, not size. A 6' Bo staff is a very quick weapon that in DnD "got the shaft" in game terms. TWF IMHO, should not apply to a Staff, and all other double weapons should be removed completely. Take a staff made of wood and a identical sized staff made from made from metal (Such as a pipe) and try swinging them around. The two weapons are identical in size, yet the wood staff is quick, and the metal is slow.</p><p></p><p>Strength:</p><p>A characters strength then alters the relative weight of the weapon. Different fighting styles with the same weapon could change the weapon speed. Doubling up on a longsword would give you a faster reaction with the weapon than fighting with the same sword and a shield. Fighting with a staff, using both ends to attack can be faster than swinging the same staff like a club.</p><p></p><p>There's even your dexterity which gives you a higher degree of control as your wepon gets lighter. There's just too much "weapon math" to be done to make the game fast and enjoyable. Added realism just slows down game play (for the most part).</p><p></p><p>Just my thoughts.</p></blockquote><p></p>
[QUOTE="Judas, post: 892924, member: 3917"] I feel it's fine the way it is. You're trying to make it more realistic, which I applaud by the way, but there's other factors besides size. Weight: A weapons weight is actually what should ultimately determine weapons speed, not size. A 6' Bo staff is a very quick weapon that in DnD "got the shaft" in game terms. TWF IMHO, should not apply to a Staff, and all other double weapons should be removed completely. Take a staff made of wood and a identical sized staff made from made from metal (Such as a pipe) and try swinging them around. The two weapons are identical in size, yet the wood staff is quick, and the metal is slow. Strength: A characters strength then alters the relative weight of the weapon. Different fighting styles with the same weapon could change the weapon speed. Doubling up on a longsword would give you a faster reaction with the weapon than fighting with the same sword and a shield. Fighting with a staff, using both ends to attack can be faster than swinging the same staff like a club. There's even your dexterity which gives you a higher degree of control as your wepon gets lighter. There's just too much "weapon math" to be done to make the game fast and enjoyable. Added realism just slows down game play (for the most part). Just my thoughts. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Bringing back weapon speed!
Top