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General Tabletop Discussion
*Pathfinder & Starfinder
Bringing back weapon speed!
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<blockquote data-quote="A'koss" data-source="post: 937639" data-attributes="member: 840"><p>The weights in the PHB are designed to incorporate encumbrance into their numbers which is why they're so high. On my site in the Misc. section you'll find the "real world" (average) weights of the D&D weapons (if you're interested) and a set up simplified "Bulk" rules.</p><p></p><p></p><p> "Getting inside his reach" just means getting close enough so that you can hit him (which means getting past that 3' of sharp steel). I'm not 100% certain I know what you're asking here but for a dagger wielder, your best bet is to run... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Baring that though, get into a grappling situation where the sword wielder is at a disadvantage (much easier said than done). Remember reach advantages are measured in inches IRL, not *feet* like in D&D. If the dagger wielder has a cloak, he can use that to try and temporarily trap the sword so can get in close (a popular renaissance technique).</p><p></p><p>Long polarms are only used when you have a whole horde of buddies beside you so that you're harder to reach. In single combat a short polarm like a poleaxe (5-7') is what you want. Good reach, can be used in close and can make both cuts and thrusts.</p><p></p><p></p><p>Cheers,</p><p></p><p>A'koss.</p></blockquote><p></p>
[QUOTE="A'koss, post: 937639, member: 840"] The weights in the PHB are designed to incorporate encumbrance into their numbers which is why they're so high. On my site in the Misc. section you'll find the "real world" (average) weights of the D&D weapons (if you're interested) and a set up simplified "Bulk" rules. "Getting inside his reach" just means getting close enough so that you can hit him (which means getting past that 3' of sharp steel). I'm not 100% certain I know what you're asking here but for a dagger wielder, your best bet is to run... :D Baring that though, get into a grappling situation where the sword wielder is at a disadvantage (much easier said than done). Remember reach advantages are measured in inches IRL, not *feet* like in D&D. If the dagger wielder has a cloak, he can use that to try and temporarily trap the sword so can get in close (a popular renaissance technique). Long polarms are only used when you have a whole horde of buddies beside you so that you're harder to reach. In single combat a short polarm like a poleaxe (5-7') is what you want. Good reach, can be used in close and can make both cuts and thrusts. Cheers, A'koss. [/QUOTE]
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Bringing back weapon speed!
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